FishGame/Button.gd
2022-01-20 23:33:07 -05:00

22 lines
465 B
GDScript

extends Button
func _on_Button_pressed():
var scene = load("res://Actors/Fish.tscn")
var fish = scene.instance()
fish.position = Vector2(rand_range(300,get_viewport().size.x-300),-100)
add_child(fish)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("Spawn Fish"):
var scene = load("res://Actors/Fish.tscn")
var fish = scene.instance()
fish.position = Vector2(get_global_mouse_position().x, -100)
add_child(fish)