[gd_scene load_steps=4 format=2]

[ext_resource path="res://Art/Pinball2.png" type="Texture" id=1]

[sub_resource type="PhysicsMaterial" id=2]
bounce = 0.8

[sub_resource type="CircleShape2D" id=1]
radius = 37.0

[node name="GiantPin" type="StaticBody2D"]
physics_material_override = SubResource( 2 )
__meta__ = {
"_editor_description_": "The Pinball2.png image used for this scene's $Sprite node is licensed ONLY for personal use. This image needs to be replaced before shipping."
}

[node name="Sprite" type="Sprite" parent="."]
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 1 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
