Added nearly all basic features.
Added bounce physics, collision layers, masks, and names, pins (and the extra bouncy GiantPin), walls, cup physics, a sample level, and a score system with an accompanying auto-updating GUI label.
This commit is contained in:
19
Cups/Cup.gd
19
Cups/Cup.gd
@@ -1,7 +1,22 @@
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extends Area2D
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extends StaticBody2D
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signal change_score
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func _on_Cup_body_entered(body: Node) -> void:
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func _ready() -> void:
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var score = get_tree().get_root().find_node("GUI", true, false)
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score.connect("change_score", score, "handle_change_score")
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print(score)
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func _on_GoalArea_body_entered(body: Node) -> void:
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if body.is_in_group("Balls"):
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print("Yatta!")
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emit_signal("change_score", 10)
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body.queue_free()
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@@ -1,18 +1,30 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Art/Extras-07.png" type="Texture" id=1]
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[ext_resource path="res://Art/Cup.png" type="Texture" id=1]
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[ext_resource path="res://Cups/Cup.gd" type="Script" id=2]
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[node name="Cup" type="Area2D" groups=[
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"Buckets",
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]]
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[node name="Cup" type="StaticBody2D" groups=["Buckets"]]
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collision_layer = 4
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collision_mask = 8
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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flip_v = true
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PoolVector2Array( 28, 4, -28, 4, 0, 23 )
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[node name="GoalArea" type="Area2D" parent="."]
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[connection signal="body_entered" from="." to="." method="_on_Cup_body_entered"]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="GoalArea"]
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polygon = PoolVector2Array( 12, 10, -11, 10, 0, 23 )
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[node name="Edge" type="CollisionPolygon2D" parent="."]
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position = Vector2( -28, 15 )
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rotation = -2.35619
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polygon = PoolVector2Array( 28, 4, -26.1629, 14.8492, 16.9706, 15.5563 )
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[node name="Edge2" type="CollisionPolygon2D" parent="."]
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position = Vector2( 46, 15 )
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rotation = -2.35619
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polygon = PoolVector2Array( 28, 4, 26.87, -36.7696, 16.9706, 15.5563 )
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[connection signal="body_entered" from="GoalArea" to="." method="_on_GoalArea_body_entered"]
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