extends KinematicBody2D var velocity = Vector2(0,-100) var push = 2500 func _ready(): pass func _process(delta: float) -> void: move_and_slide(velocity, Vector2.UP, false, 4, PI/4, false) for index in get_slide_count(): var collision = get_slide_collision(index) if collision.collider.is_in_group("Balls"): print("balls") collision.collider.apply_central_impulse(collision.normal * push)