[gd_scene load_steps=19 format=2] [ext_resource path="res://Art/ShineAndShadow.png" type="Texture" id=1] [ext_resource path="res://Balls/Ball.gd" type="Script" id=2] [ext_resource path="res://Art/Aggie.png" type="Texture" id=3] [ext_resource path="res://Art/Clearie.png" type="Texture" id=4] [ext_resource path="res://Art/Cloud01.png" type="Texture" id=5] [ext_resource path="res://Art/Cloud02.png" type="Texture" id=6] [ext_resource path="res://Art/Cloud03.png" type="Texture" id=7] [ext_resource path="res://Art/Corkscrew01.png" type="Texture" id=8] [ext_resource path="res://Art/Corkscrew02.png" type="Texture" id=9] [ext_resource path="res://Art/Corkscrew03.png" type="Texture" id=10] [ext_resource path="res://Art/CatsEye01.png" type="Texture" id=11] [ext_resource path="res://Art/Alley.png" type="Texture" id=12] [ext_resource path="res://Art/CatsEye02.png" type="Texture" id=13] [ext_resource path="res://Art/Steelie.png" type="Texture" id=14] [ext_resource path="res://Art/Corkscrew04.png" type="Texture" id=15] [sub_resource type="PhysicsMaterial" id=2] bounce = 0.5 [sub_resource type="SpriteFrames" id=3] animations = [ { "frames": [ ExtResource( 14 ), ExtResource( 3 ), ExtResource( 12 ), ExtResource( 11 ), ExtResource( 13 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 15 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="CircleShape2D" id=1] radius = 9.5 [node name="Ball" type="RigidBody2D" groups=["Balls"]] collision_layer = 15 collision_mask = 4 mass = 10.0 physics_material_override = SubResource( 2 ) script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] scale = Vector2( 0.3, 0.3 ) frames = SubResource( 3 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] scale = Vector2( 2, 2 ) shape = SubResource( 1 ) [node name="Shine" type="Sprite" parent="."] scale = Vector2( 0.3, 0.3 ) texture = ExtResource( 1 ) [connection signal="input_event" from="." to="." method="_on_Ball_input_event"]