[gd_scene load_steps=5 format=2] [ext_resource path="res://Art/Extra02.png" type="Texture" id=1] [ext_resource path="res://Balls/Ball.gd" type="Script" id=2] [sub_resource type="PhysicsMaterial" id=2] [sub_resource type="CircleShape2D" id=1] radius = 9.5 [node name="Ball" type="RigidBody2D" groups=[ "Balls", ]] collision_layer = 15 collision_mask = 4 physics_material_override = SubResource( 2 ) script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] scale = Vector2( 0.560606, 0.560606 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] scale = Vector2( 2, 2 ) shape = SubResource( 1 ) [connection signal="input_event" from="." to="." method="_on_Ball_input_event"]