[gd_scene load_steps=4 format=2] [ext_resource path="res://Art/Pinball2.png" type="Texture" id=1] [sub_resource type="PhysicsMaterial" id=2] bounce = 0.8 [sub_resource type="CircleShape2D" id=1] radius = 37.0 [node name="GiantPin" type="StaticBody2D"] physics_material_override = SubResource( 2 ) __meta__ = { "_editor_description_": "The Pinball2.png image used for this scene's $Sprite node is licensed ONLY for personal use. This image needs to be replaced before shipping." } [node name="Sprite" type="Sprite" parent="."] scale = Vector2( 0.1, 0.1 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 )