Added bounce physics, collision layers, masks, and names, pins (and the extra bouncy GiantPin), walls, cup physics, a sample level, and a score system with an accompanying auto-updating GUI label.
31 lines
996 B
Plaintext
31 lines
996 B
Plaintext
[gd_scene load_steps=3 format=2]
|
|
|
|
[ext_resource path="res://Art/Cup.png" type="Texture" id=1]
|
|
[ext_resource path="res://Cups/Cup.gd" type="Script" id=2]
|
|
|
|
[node name="Cup" type="StaticBody2D" groups=["Buckets"]]
|
|
collision_layer = 4
|
|
collision_mask = 8
|
|
script = ExtResource( 2 )
|
|
|
|
[node name="Sprite" type="Sprite" parent="."]
|
|
texture = ExtResource( 1 )
|
|
flip_v = true
|
|
|
|
[node name="GoalArea" type="Area2D" parent="."]
|
|
|
|
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="GoalArea"]
|
|
polygon = PoolVector2Array( 12, 10, -11, 10, 0, 23 )
|
|
|
|
[node name="Edge" type="CollisionPolygon2D" parent="."]
|
|
position = Vector2( -28, 15 )
|
|
rotation = -2.35619
|
|
polygon = PoolVector2Array( 28, 4, -26.1629, 14.8492, 16.9706, 15.5563 )
|
|
|
|
[node name="Edge2" type="CollisionPolygon2D" parent="."]
|
|
position = Vector2( 46, 15 )
|
|
rotation = -2.35619
|
|
polygon = PoolVector2Array( 28, 4, 26.87, -36.7696, 16.9706, 15.5563 )
|
|
|
|
[connection signal="body_entered" from="GoalArea" to="." method="_on_GoalArea_body_entered"]
|