Added bounce physics, collision layers, masks, and names, pins (and the extra bouncy GiantPin), walls, cup physics, a sample level, and a score system with an accompanying auto-updating GUI label.
19 lines
572 B
Plaintext
19 lines
572 B
Plaintext
[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Art/Pinball2.png" type="Texture" id=1]
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[sub_resource type="CircleShape2D" id=1]
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radius = 7.0
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[node name="Pin" type="StaticBody2D"]
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__meta__ = {
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"_editor_description_": "The Pinball2.png image used for this scene's $Sprite node is licensed ONLY for personal use. This image needs to be replaced before shipping."
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}
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[node name="Sprite" type="Sprite" parent="."]
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scale = Vector2( 0.02, 0.02 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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