Added bounce physics, collision layers, masks, and names, pins (and the extra bouncy GiantPin), walls, cup physics, a sample level, and a score system with an accompanying auto-updating GUI label.
73 lines
2.4 KiB
Plaintext
73 lines
2.4 KiB
Plaintext
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://ServeArea.gd" type="Script" id=1]
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[ext_resource path="res://Cups/Cup.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Art/LevelBackground.png" type="Texture" id=3]
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[ext_resource path="res://Levels/Level001.tscn" type="PackedScene" id=4]
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[ext_resource path="res://GUI.tscn" type="PackedScene" id=5]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 269.25, 124 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 10, 480 )
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[node name="World" type="Node2D"]
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__meta__ = {
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"_editor_description_": "https://gitea.zmanplex.com/zman27/PachinkoQuest
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https://focalboard.zmanplex.com/"
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}
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[node name="TextureRect" type="TextureRect" parent="."]
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margin_left = 2.0
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margin_right = 536.0
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margin_bottom = 957.0
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texture = ExtResource( 3 )
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expand = true
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flip_v = true
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__meta__ = {
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"_edit_use_anchors_": false,
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"_editor_description_": "The basic board background for each vanilla level."
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}
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[node name="ServeArea" type="Area2D" parent="."]
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script = ExtResource( 1 )
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__meta__ = {
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"_editor_description_": "Marbles can only be spawned and manipulated from within this area. Once a marble leaves it, it can no longer be directly influenced by the player."
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}
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[node name="TextureButton" type="TextureButton" parent="ServeArea"]
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margin_right = 539.0
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margin_bottom = 249.0
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mouse_filter = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ServeArea"]
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position = Vector2( 269.75, 124 )
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shape = SubResource( 1 )
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[node name="Level001" parent="." instance=ExtResource( 4 )]
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[node name="Wall" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall"]
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position = Vector2( -10, 480 )
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shape = SubResource( 2 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="Wall"]
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position = Vector2( 550, 480 )
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shape = SubResource( 2 )
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[node name="Cup" parent="." instance=ExtResource( 2 )]
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position = Vector2( 266, 918 )
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[node name="GUI" parent="." instance=ExtResource( 5 )]
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[connection signal="mouse_exited" from="ServeArea" to="ServeArea" method="_on_ServeArea_mouse_exited"]
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[connection signal="button_down" from="ServeArea/TextureButton" to="ServeArea" method="_on_TextureButton_button_down"]
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[connection signal="button_up" from="ServeArea/TextureButton" to="ServeArea" method="_on_TextureButton_button_up"]
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[connection signal="change_score" from="Cup" to="GUI" method="handle_change_score"]
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