PachinkoQuest/project.godot
Skip 2491055a7e Added nearly all basic features.
Added bounce physics, collision layers, masks, and names, pins (and the extra bouncy GiantPin), walls, cup physics, a sample level, and a score system with an accompanying auto-updating GUI label.
2022-01-28 00:03:38 -05:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "GML",
"language": "GDScript",
"path": "res://gml.gd"
} ]
_global_script_class_icons={
"GML": ""
}
[application]
config/name="Pachinko"
run/main_scene="res://World.tscn"
config/icon="res://icon.png"
[display]
window/size/width=540
window/size/height=960
window/stretch/mode="2d"
window/stretch/aspect="keep_width"
[global]
grav=false
gravity=false
[layer_names]
2d_physics/layer_1="Walls"
2d_physics/layer_2="Pins"
2d_physics/layer_3="Balls"
2d_physics/layer_4="Cups"
2d_physics/layer_5="Items"
[physics]
common/enable_pause_aware_picking=true
2d/default_gravity=490
[rendering]
environment/default_environment="res://default_env.tres"