2022-01-29 14:10:06 -05:00

16 lines
404 B
GDScript

extends KinematicBody2D
var velocity = Vector2(0,-100)
var push = 2500
func _ready():
pass
func _process(delta: float) -> void:
move_and_slide(velocity, Vector2.UP, false, 4, PI/4, false)
for index in get_slide_count():
var collision = get_slide_collision(index)
if collision.collider.is_in_group("Balls"):
print("balls")
collision.collider.apply_central_impulse(collision.normal * push)