Added bounce physics, collision layers, masks, and names, pins (and the extra bouncy GiantPin), walls, cup physics, a sample level, and a score system with an accompanying auto-updating GUI label.
55 lines
965 B
Plaintext
55 lines
965 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Reference",
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"class": "GML",
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"language": "GDScript",
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"path": "res://gml.gd"
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} ]
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_global_script_class_icons={
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"GML": ""
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}
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[application]
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config/name="Pachinko"
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run/main_scene="res://World.tscn"
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config/icon="res://icon.png"
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[display]
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window/size/width=540
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window/size/height=960
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window/stretch/mode="2d"
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window/stretch/aspect="keep_width"
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[global]
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grav=false
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gravity=false
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[layer_names]
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2d_physics/layer_1="Walls"
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2d_physics/layer_2="Pins"
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2d_physics/layer_3="Balls"
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2d_physics/layer_4="Cups"
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2d_physics/layer_5="Items"
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[physics]
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common/enable_pause_aware_picking=true
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2d/default_gravity=490
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[rendering]
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environment/default_environment="res://default_env.tres"
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