Added bounce physics, collision layers, masks, and names, pins (and the extra bouncy GiantPin), walls, cup physics, a sample level, and a score system with an accompanying auto-updating GUI label.
53 lines
2.0 KiB
Plaintext
53 lines
2.0 KiB
Plaintext
[gd_scene load_steps=19 format=2]
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[ext_resource path="res://Art/ShineAndShadow.png" type="Texture" id=1]
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[ext_resource path="res://Balls/Ball.gd" type="Script" id=2]
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[ext_resource path="res://Art/Aggie.png" type="Texture" id=3]
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[ext_resource path="res://Art/Clearie.png" type="Texture" id=4]
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[ext_resource path="res://Art/Cloud01.png" type="Texture" id=5]
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[ext_resource path="res://Art/Cloud02.png" type="Texture" id=6]
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[ext_resource path="res://Art/Cloud03.png" type="Texture" id=7]
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[ext_resource path="res://Art/Corkscrew01.png" type="Texture" id=8]
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[ext_resource path="res://Art/Corkscrew02.png" type="Texture" id=9]
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[ext_resource path="res://Art/Corkscrew03.png" type="Texture" id=10]
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[ext_resource path="res://Art/CatsEye01.png" type="Texture" id=11]
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[ext_resource path="res://Art/Alley.png" type="Texture" id=12]
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[ext_resource path="res://Art/CatsEye02.png" type="Texture" id=13]
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[ext_resource path="res://Art/Steelie.png" type="Texture" id=14]
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[ext_resource path="res://Art/Corkscrew04.png" type="Texture" id=15]
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[sub_resource type="PhysicsMaterial" id=2]
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bounce = 0.5
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[sub_resource type="SpriteFrames" id=3]
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animations = [ {
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"frames": [ ExtResource( 14 ), ExtResource( 3 ), ExtResource( 12 ), ExtResource( 11 ), ExtResource( 13 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 15 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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} ]
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[sub_resource type="CircleShape2D" id=1]
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radius = 9.5
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[node name="Ball" type="RigidBody2D" groups=["Balls"]]
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collision_layer = 15
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collision_mask = 4
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mass = 10.0
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physics_material_override = SubResource( 2 )
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script = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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scale = Vector2( 0.3, 0.3 )
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frames = SubResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2( 2, 2 )
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shape = SubResource( 1 )
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[node name="Shine" type="Sprite" parent="."]
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scale = Vector2( 0.3, 0.3 )
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texture = ExtResource( 1 )
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[connection signal="input_event" from="." to="." method="_on_Ball_input_event"]
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