[gd_scene load_steps=9 format=2]

[ext_resource path="res://Hazards/Heater/Heater2.png" type="Texture" id=1]
[ext_resource path="res://Hazards/Heater/Heater3.png" type="Texture" id=2]
[ext_resource path="res://Hazards/Heater/Heater1.png" type="Texture" id=3]
[ext_resource path="res://Hazards/Heater/Heater.gd" type="Script" id=4]

[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 3 ), ExtResource( 1 ), ExtResource( 2 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]

[sub_resource type="CapsuleShape2D" id=1]
radius = 81.0
height = 714.0

[sub_resource type="Animation" id=4]
resource_name = "drop"
length = 0.5

[sub_resource type="Animation" id=3]
resource_name = "recoil"
length = 2.1
tracks/0/type = "value"
tracks/0/path = NodePath("Wire:rotation_degrees")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3, 0.6, 0.9, 1, 1.1 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, -11.0, 5.0, 0.0, -1.0, 0.0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Wire/AnimatedSprite:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2, 2.1 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 0.999998, 0.999998, 1 ) ]
}

[node name="Heater" type="Node2D"]
position = Vector2( 2, -1 )
script = ExtResource( 4 )

[node name="Wire" type="Position2D" parent="."]
position = Vector2( 1703, 13 )

[node name="AnimatedSprite" type="AnimatedSprite" parent="Wire"]
position = Vector2( -1, 482 )
frames = SubResource( 2 )

[node name="Hitbox" type="Area2D" parent="Wire"]
position = Vector2( -4, 482 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="Wire/Hitbox"]
position = Vector2( 0, 29 )
shape = SubResource( 1 )

[node name="InvulnTimer" type="Timer" parent="."]
wait_time = 2.1
one_shot = true

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/drop = SubResource( 4 )
anims/recoil = SubResource( 3 )

[node name="TweenDrop" type="Tween" parent="."]

[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 395, 569 )

[connection signal="area_entered" from="Wire/Hitbox" to="." method="_on_Hitbox_area_entered"]
