Encounter Order Rework
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@ -2,12 +2,16 @@ extends KinematicBody2D
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export var swim_length = 150
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export var swim_cooldown = 1
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var casual = false # True prevents restarting from beginning after dying
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var destination # The position the fish will move to _on_SwimTimer_timeout()
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var pellets_consumed = 0 # Tracks the number of clean pellets eaten
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var invincible = false # Used during cutscenes such as returning home, etc
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var poisoned = false # Used in Hazards/Poison/Poison.gd to determine if fish is dying of poison
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var poison_mutation = true # True when fish can eat and shoot poison pellets
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var poison_mutating = false # Used in poison mutation cutscene
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var poison_mutation = false # True when fish can eat and shoot poison pellets
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var dash_mutation = false
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var pellets = 0 # Tracks the number of poison pellets eaten but not shot yet
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var do_not_rotate = false # Used in Fork.tscn cutscene to stop fish from auto-rotating
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onready var mouth = $Positions/Mouth.position # Used for eating and shooting poison pellets
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onready var mouth_inhale = $Positions/MouthInhale.position # Used for eating poison pellets
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onready var tail = $Positions/Tail.position # Used for shooting poison pellets
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@ -32,10 +36,14 @@ func _on_SwimTimer_timeout() -> void:
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destination = Vector2(move_toward(position.x, get_global_mouse_position().x, swim_length), new_y)
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$TweenSwim.interpolate_property(self, "position", position, destination, 1, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
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$TweenSwim.start()
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else:
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if poison_mutating:
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destination.x = house_right_entrance.get_global_position().x
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destination.y = house_right_entrance.get_global_position().y + 100
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func _process(delta: float) -> void:
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if destination:
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if destination and not do_not_rotate:
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var v
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if invincible: # Smoothly rotate fish to face destination
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v = destination - global_position
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@ -71,6 +79,24 @@ func fire_pellet() -> void:
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pellets -= 1
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func dash() -> void:
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$SwimTimer.stop()
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if invincible and get_parent().phase == get_parent().Phase.KNIFE and get_node_or_null("/root/Tank/Fork"):
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get_node("/root/Tank/FishFork").visible = false
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destination = Vector2(position.x - (swim_length*3.5), position.y)
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invincible = false
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if get_node_or_null("/root/Tank/Fork"):
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get_node("/root/Tank/Fork").retract()
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get_parent().get_node("SurviveTimer").start()
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do_not_rotate = false
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else:
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var new_y = clamp(move_toward(position.y, get_global_mouse_position().y, swim_length*3), 110, 1040)
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destination = Vector2(move_toward(position.x, get_global_mouse_position().x, swim_length*3), new_y)
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$TweenSwim.interpolate_property(self, "position", position, destination, 1, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
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$TweenSwim.start()
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$SwimTimer.start()
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func go_inside() -> void:
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invincible = true
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destination = house_left_entrance.get_global_position()
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@ -102,6 +128,8 @@ func belly_up(_cause: String) -> void:
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print("You died on account of " + _cause + ". :(")
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# flip fish upside-down
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# modulate tank red
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if not casual:
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get_parent().phase = get_parent().Phase.START
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get_tree().reload_current_scene()
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@ -5,7 +5,7 @@
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[ext_resource path="res://Fish/Fish2.png" type="Texture" id=3]
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[ext_resource path="res://Fish/Thasadith-BoldItalic.ttf" type="DynamicFontData" id=4]
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[sub_resource type="SpriteFrames" id=3]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 1 ), ExtResource( 3 ) ],
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"loop": true,
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@ -13,11 +13,11 @@ animations = [ {
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"speed": 2.0
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} ]
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[sub_resource type="CapsuleShape2D" id=1]
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 17.0
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height = 88.0
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[sub_resource type="CapsuleShape2D" id=2]
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[sub_resource type="CapsuleShape2D" id=3]
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radius = 21.0
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height = 80.0
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@ -37,21 +37,24 @@ swim_length = 200
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( -12, -17 )
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scale = Vector2( -0.5, 0.5 )
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frames = SubResource( 3 )
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frames = SubResource( 1 )
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frame = 1
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( -18, 3 )
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rotation = 1.5708
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shape = SubResource( 1 )
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shape = SubResource( 2 )
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[node name="Hitbox" type="Area2D" parent="." groups=["Fish"]]
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[node name="Hitbox" type="Area2D" parent="." groups=[
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"Fish",
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]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( -8, 1 )
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rotation = 1.5708
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shape = SubResource( 2 )
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shape = SubResource( 3 )
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[node name="SwimTimer" type="Timer" parent="."]
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autostart = true
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@ -86,9 +89,9 @@ margin_left = -137.0
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margin_top = -200.0
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margin_right = 138.0
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margin_bottom = -80.0
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custom_fonts/normal_font = SubResource( 4 )
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custom_colors/default_color = Color( 0.945098, 0.352941, 0.160784, 1 )
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custom_constants/line_separation = -6
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custom_fonts/normal_font = SubResource( 4 )
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bbcode_enabled = true
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bbcode_text = "[center]Wait, something's wrong with these flakes! [shake]
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Must... resist... eating...!"
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BIN
Travesty/Hazards/Fork/FishFork.png
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BIN
Travesty/Hazards/Fork/FishFork.png
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Binary file not shown.
After Width: | Height: | Size: 8.3 KiB |
34
Travesty/Hazards/Fork/FishFork.png.import
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34
Travesty/Hazards/Fork/FishFork.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/FishFork.png-80c835c5b3cc00cf5104ddc30f41daa5.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Hazards/Fork/FishFork.png"
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dest_files=[ "res://.import/FishFork.png-80c835c5b3cc00cf5104ddc30f41daa5.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -4,32 +4,48 @@ extends Sprite
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onready var tank = get_node("/root/Tank")
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onready var spawner = get_node("/root/Tank/HazardSpawner")
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var playingforwards = true
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onready var fish = get_node("/root/Tank/Fish")
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onready var interception = get_node("/root/Tank/House/LeftEntrance").get_global_position()
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onready var sticker = get_node("/root/Tank/FishFork")
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var retracting = false
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#func _ready() -> void:
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# $Timer.start()
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#
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#
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#func _on_Timer_timeout() -> void:
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# _reposition()
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# yield($Tween, "tween_completed")
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# _stab()
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# yield($AnimationPlayer, "animation_finished")
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# _retract()
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func _process(delta: float) -> void:
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if retracting:
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position.y -= 1
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if position.y < -100:
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var knife_scene = load("res://Hazards/Knife/Knife.tscn")
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var knife = knife_scene.instance()
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get_parent().add_child(knife)
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fish.invincible = false
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queue_free()
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func _reposition() -> void:
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var tween_duration = 1
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$Tween.interpolate_property(self, "position:x", position.x, rand_range(400, 2000), tween_duration, Tween.TRANS_BACK, Tween.EASE_IN_OUT)
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$Tween.start()
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func _on_Timer_timeout() -> void:
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fish.do_not_rotate = true
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$TweenPrep.interpolate_property(fish, "position", fish.position.x, interception.x, 1, Tween.TRANS_BACK, Tween.EASE_IN, 0.5)
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$TweenPrep.interpolate_property(self, "position:x", position.x, interception.x+230, 0.5, Tween.TRANS_BACK, Tween.EASE_IN)
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$TweenPrep.start()
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yield($TweenPrep, "tween_completed")
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# $TweenStab.interpolate_property(self, "position:y", get_global_position().y, interception.y+530, 0.2, Tween.TRANS_CIRC, Tween.EASE_IN)
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# $TweenStab.start()
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$AnimationPlayer.play("Stab")
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yield($AnimationPlayer, "animation_finished")
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sticker.visible = true
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get_parent()._think()
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fish.dash_mutation = true
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func _stab() -> void:
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$AnimationPlayer.play("Stab")
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# yield($AnimationPlayer, "animation_finished")
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sticker.visible = true
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print("Sticker's z_index = " + str(sticker.z_index))
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func _retract() -> void:
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func retract() -> void:
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$AnimationPlayer.play_backwards("Stab")
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yield($AnimationPlayer, "animation_finished")
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retracting = true
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func destroy() -> void:
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@ -3,7 +3,7 @@
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[ext_resource path="res://Hazards/Fork/Fork.gd" type="Script" id=1]
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[ext_resource path="res://Hazards/Fork/Fork.png" type="Texture" id=2]
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[sub_resource type="Animation" id=2]
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[sub_resource type="Animation" id=1]
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resource_name = "Stab"
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length = 0.1
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tracks/0/type = "value"
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@ -54,13 +54,16 @@ tracks/3/keys = {
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"values": [ Vector2( 0, 0 ), Vector2( 0, -400 ) ]
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}
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[sub_resource type="RectangleShape2D" id=3]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 22.25, 28.25 )
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[node name="Fork" type="Sprite"]
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[node name="Fork" type="Sprite" groups=[
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"Fork",
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]]
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position = Vector2( 550, 570 )
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rotation = 3.14159
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scale = Vector2( 2, 2 )
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z_index = -1
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texture = ExtResource( 2 )
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region_enabled = true
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region_rect = Rect2( 0, -400, 300, 470 )
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@ -68,22 +71,28 @@ script = ExtResource( 1 )
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[node name="ForkAbove" type="Sprite" parent="."]
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position = Vector2( 220.499, 278.001 )
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z_index = 1
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texture = ExtResource( 2 )
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region_enabled = true
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region_rect = Rect2( 200, 10, 300, 100 )
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[node name="Timer" type="Timer" parent="."]
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wait_time = 1.75
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[node name="Delay" type="Timer" parent="."]
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wait_time = 1.5
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one_shot = true
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autostart = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/Stab = SubResource( 2 )
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anims/Stab = SubResource( 1 )
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[node name="Hitbox" type="Area2D" parent="."]
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visible = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 108.749, 205.75 )
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shape = SubResource( 3 )
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shape = SubResource( 2 )
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[node name="Tween" type="Tween" parent="."]
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[node name="TweenPrep" type="Tween" parent="."]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[node name="TweenStab" type="Tween" parent="."]
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[connection signal="timeout" from="Delay" to="." method="_on_Timer_timeout"]
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@ -1,34 +1,48 @@
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extends Node2D
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var hp = 5
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var immune = false
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var immune_timer = 0
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enum { TOP, MID, BOT }
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var active_channel = TOP
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onready var fish = get_node("/root/Tank/Fish")
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func _ready():
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pass
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# $Piranha.set_process(false)
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$Wire/AnimatedSprite.frame = 0
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_spawn_piranha() #delete me later
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func _on_Timer_timeout() -> void:
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active_channel += 1
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func _on_Hitbox_area_entered(area):
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if area.is_in_group("Fish") and $InvulnTimer.time_left == 0:
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$AnimationPlayer.play("recoil")
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hp -= 1
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if hp == 4:
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$Wire/AnimatedSprite.frame = 0
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elif hp == 3:
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_spawn_piranha()
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# var piranha_scene = load("res://Hazards/Piranha/Piranha.tscn")
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# var piranha = piranha_scene.instance()
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# get_parent().add_child(piranha)
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# piranha.position = Vector2(300, -300)
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if active_channel == TOP:
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var areas = $TopChannel.get_overlapping_areas()
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for area in areas:
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if area.is_in_group("Fish"):
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var destination = $TopChannel/CollisionShape2D.position - $TopChannel/CollisionShape2D.extents
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$TweenPush.interpolate_property(fish, "position:x", position.x, destination.x, 1.5, Tween.TRANS_CIRC, Tween.EASE_IN_OUT)
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print("Pushing fish back!")
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fish.get_node("TweenSwim").stop_all()
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if active_channel == MID:
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var areas = $MidChannel.get_overlapping_areas()
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for area in areas:
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if area.is_in_group("Fish"):
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print("Pushing fish back!")
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fish.get_node("TweenSwim").stop_all()
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if active_channel == BOT:
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var areas = $TopChannel.get_overlapping_areas()
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for area in areas:
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if area.is_in_group("Fish"):
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print("Pushing fish back!")
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fish.get_node("TweenSwim").stop_all()
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elif hp > 0 and hp < 3:
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$Wire/AnimatedSprite.frame = 1
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elif hp < 1:
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$Wire/AnimatedSprite.frame = 2
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get_parent().blackout()
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func _spawn_piranha():
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#$AnimationPlayer.play("drop")
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#yield($AnimationPlayer, "animation_finished")
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var piranha_scene = load("res://Hazards/Piranha/Piranha.tscn")
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var piranha = piranha_scene.instance()
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# piranha.set_process(false)
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get_parent().add_child(piranha)
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piranha.position = Vector2(300, -300)
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$TweenDrop.interpolate_property(piranha, "position:y", piranha.get_global_position().y, 600, 0.5, Tween.TRANS_BACK, Tween.EASE_IN)
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$TweenDrop.start()
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yield($TweenDrop, "tween_completed")
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print("dropped")
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# piranha.set_process(true)
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@ -1,11 +1,11 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Hazards/Heater/Heater2.png" type="Texture" id=1]
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[ext_resource path="res://Hazards/Heater/Heater3.png" type="Texture" id=2]
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[ext_resource path="res://Hazards/Heater/Heater1.png" type="Texture" id=3]
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[ext_resource path="res://Hazards/Heater/Heater.gd" type="Script" id=4]
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[sub_resource type="SpriteFrames" id=1]
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[sub_resource type="SpriteFrames" id=2]
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animations = [ {
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"frames": [ ExtResource( 3 ), ExtResource( 1 ), ExtResource( 2 ) ],
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"loop": true,
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@ -13,28 +13,68 @@ animations = [ {
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"speed": 5.0
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} ]
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[sub_resource type="CapsuleShape2D" id=2]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 81.0
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height = 714.0
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[sub_resource type="Animation" id=4]
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resource_name = "drop"
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length = 0.5
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[sub_resource type="Animation" id=3]
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resource_name = "recoil"
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length = 2.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Wire:rotation_degrees")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.3, 0.6, 0.9, 1, 1.1 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ 0.0, -11.0, 5.0, 0.0, -1.0, 0.0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Wire/AnimatedSprite:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2, 2.1 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 0.999998, 0.999998, 1 ) ]
|
||||
}
|
||||
|
||||
[node name="Heater" type="Node2D"]
|
||||
position = Vector2( 1665, 497 )
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="PivotPoint" type="Position2D" parent="."]
|
||||
position = Vector2( 3, -494 )
|
||||
[node name="Wire" type="Position2D" parent="."]
|
||||
position = Vector2( 4, -482 )
|
||||
|
||||
[node name="Sprite" type="AnimatedSprite" parent="PivotPoint"]
|
||||
position = Vector2( 0, 494 )
|
||||
frames = SubResource( 1 )
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="Wire"]
|
||||
position = Vector2( -1, 482 )
|
||||
frames = SubResource( 2 )
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="."]
|
||||
[node name="Hitbox" type="Area2D" parent="Wire"]
|
||||
position = Vector2( -4, 482 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wire/Hitbox"]
|
||||
position = Vector2( 0, 29 )
|
||||
shape = SubResource( 2 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
[node name="InvulnTimer" type="Timer" parent="."]
|
||||
wait_time = 2.1
|
||||
one_shot = true
|
||||
|
||||
[node name="TweenPush" type="Tween" parent="."]
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/drop = SubResource( 4 )
|
||||
anims/recoil = SubResource( 3 )
|
||||
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
|
||||
[node name="TweenDrop" type="Tween" parent="."]
|
||||
|
||||
[connection signal="area_entered" from="Wire/Hitbox" to="." method="_on_Hitbox_area_entered"]
|
||||
|
@ -1,9 +1,9 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://Hazards/Knife/Knife.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Hazards/Fork/Fork.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Hazards/Knife/Knife.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "Stab"
|
||||
length = 0.1
|
||||
tracks/0/type = "value"
|
||||
@ -54,10 +54,12 @@ tracks/3/keys = {
|
||||
"values": [ Vector2( 0, 0 ), Vector2( 0, -400 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
extents = Vector2( 22.25, 28.25 )
|
||||
|
||||
[node name="Fork" type="Sprite"]
|
||||
[node name="Fork" type="Sprite" groups=[
|
||||
"Knife",
|
||||
]]
|
||||
position = Vector2( 550, 570 )
|
||||
rotation = 3.14159
|
||||
scale = Vector2( 2, 2 )
|
||||
@ -76,13 +78,13 @@ region_rect = Rect2( 200, 10, 300, 100 )
|
||||
wait_time = 1.75
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/Stab = SubResource( 2 )
|
||||
anims/Stab = SubResource( 1 )
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
position = Vector2( 108.749, 205.75 )
|
||||
shape = SubResource( 3 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Tween" type="Tween" parent="."]
|
||||
|
||||
|
@ -1,8 +1,11 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
export var hp : int = 3 # Number of hits before dying
|
||||
onready var fish = get_node("/root/Tank/Fish")
|
||||
|
||||
var moving = true
|
||||
var dest_counter : int = 0
|
||||
var next_dest = 60
|
||||
var destination : Vector2
|
||||
|
||||
func _ready():
|
||||
pass
|
||||
@ -10,9 +13,33 @@ func _ready():
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
$SwordPivot.rotation_degrees += 1
|
||||
if dest_counter >= next_dest:
|
||||
destination = _select_destination()
|
||||
next_dest = rand_range(60,1200) # second number lower = move more frequently
|
||||
dest_counter = 0
|
||||
else:
|
||||
dest_counter +=1
|
||||
if moving:
|
||||
$TweenSwim.interpolate_property(self, "position", get_global_position(), destination, .175, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT) #number lower = faster
|
||||
$TweenSwim.start()
|
||||
|
||||
|
||||
func _select_destination() -> Vector2:
|
||||
var dest = Vector2(rand_range(200, 1500), rand_range(200, 880))
|
||||
return dest
|
||||
|
||||
|
||||
func _on_SwordHitbox_area_entered(area: Area2D) -> void:
|
||||
pass # Replace with function body.
|
||||
# if is_in_group("Fish"):
|
||||
# fish.belly_up()
|
||||
if area.is_in_group("Fish"):
|
||||
fish.belly_up("Piranha")
|
||||
|
||||
|
||||
func _on_Blindzone_area_entered(area: Area2D) -> void:
|
||||
if area.is_in_group("Fish"):
|
||||
moving = false
|
||||
$TweenSwim.stop_all()
|
||||
|
||||
|
||||
func _on_Blindzone_area_exited(area):
|
||||
if area.is_in_group("Fish"):
|
||||
moving = true
|
||||
|
@ -1,13 +1,14 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://Hazards/Piranha/Piranha2.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Hazards/Piranha/Piranha1.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Hazards/Piranha/Piranha.gd" type="Script" id=3]
|
||||
[ext_resource path="res://Hazards/Piranha/Sword.png" type="Texture" id=4]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=2]
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
height = 644.0
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
[sub_resource type="SpriteFrames" id=2]
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 2 ), ExtResource( 1 ) ],
|
||||
"loop": true,
|
||||
@ -26,22 +27,28 @@ position = Vector2( 4, 1 )
|
||||
rotation = 6.28319
|
||||
|
||||
[node name="Sword" type="Sprite" parent="SwordPivot"]
|
||||
position = Vector2( 470, -0.0022583 )
|
||||
rotation = 1.5708
|
||||
scale = Vector2( 2, 2 )
|
||||
texture = ExtResource( 4 )
|
||||
|
||||
[node name="SwordHitbox" type="Area2D" parent="SwordPivot"]
|
||||
|
||||
[node name="StandinArt" type="Polygon2D" parent="SwordPivot/SwordHitbox"]
|
||||
visible = false
|
||||
position = Vector2( -212, 8.00004 )
|
||||
polygon = PoolVector2Array( 458, -9, 467, -28, 524, -29, 523, -56, 546, -56, 547, -32, 781, -29, 906, -8, 782, 12, 549, 10, 550, 37, 526, 37, 524, 10, 466, 10 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="SwordPivot/SwordHitbox"]
|
||||
position = Vector2( 344, -6.00815e-05 )
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 2 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||
position = Vector2( 67, -25 )
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
frames = SubResource( 1 )
|
||||
frames = SubResource( 2 )
|
||||
frame = 1
|
||||
playing = true
|
||||
|
||||
[node name="Blindzone" type="Area2D" parent="."]
|
||||
@ -50,4 +57,8 @@ playing = true
|
||||
position = Vector2( 2, 5 )
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="TweenSwim" type="Tween" parent="."]
|
||||
|
||||
[connection signal="area_entered" from="SwordPivot/SwordHitbox" to="." method="_on_SwordHitbox_area_entered"]
|
||||
[connection signal="area_entered" from="Blindzone" to="." method="_on_Blindzone_area_entered"]
|
||||
[connection signal="area_exited" from="Blindzone" to="." method="_on_Blindzone_area_exited"]
|
||||
|
BIN
Travesty/Hazards/Piranha/Sword.png
Normal file
BIN
Travesty/Hazards/Piranha/Sword.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.2 KiB |
34
Travesty/Hazards/Piranha/Sword.png.import
Normal file
34
Travesty/Hazards/Piranha/Sword.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/Sword.png-b12c437c46fa5a29f1c36d9c498af1fa.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Hazards/Piranha/Sword.png"
|
||||
dest_files=[ "res://.import/Sword.png-b12c437c46fa5a29f1c36d9c498af1fa.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -17,7 +17,7 @@ func _on_Hitbox_area_entered(area: Area2D) -> void:
|
||||
$DissolveTimer.start()
|
||||
|
||||
if not projectile and area.is_in_group("Fish") and not fish.invincible:
|
||||
if fish.poisoned == false and not fish.poison_mutation: # Eat the pellet as poison
|
||||
if fish.poisoned == false and not fish.poison_mutation and modulate != Color(1,1,1,1): # Eat the pellet as poison
|
||||
print("A poison pellet has inflicted poison on the fish.")
|
||||
fish.poisoned = true
|
||||
visible = false
|
||||
|
@ -20,7 +20,9 @@ extents = Vector2( 17.5, 19 )
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
extents = Vector2( 28, 25 )
|
||||
|
||||
[node name="Poison" type="RigidBody2D" groups=["Pellets"]]
|
||||
[node name="Poison" type="RigidBody2D" groups=[
|
||||
"Pellets",
|
||||
]]
|
||||
modulate = Color( 0, 0.862745, 0, 1 )
|
||||
collision_layer = 16
|
||||
collision_mask = 6
|
||||
|
BIN
Travesty/Hazards/Squid/Dead_Eye.png
Normal file
BIN
Travesty/Hazards/Squid/Dead_Eye.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.7 KiB |
34
Travesty/Hazards/Squid/Dead_Eye.png.import
Normal file
34
Travesty/Hazards/Squid/Dead_Eye.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/Dead_Eye.png-bddaeca02403ec4f0de0bb55a2e64aba.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Hazards/Squid/Dead_Eye.png"
|
||||
dest_files=[ "res://.import/Dead_Eye.png-bddaeca02403ec4f0de0bb55a2e64aba.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -1,13 +1,26 @@
|
||||
extends Node2D
|
||||
|
||||
export var hp = 10
|
||||
onready var fish = get_node("/root/Tank/Fish")
|
||||
|
||||
|
||||
func _ready():
|
||||
$TweenSpawn.interpolate_property(self, "modulate", Color(1,0,0,1), Color(1,1,1,1), 3, Tween.TRANS_EXPO, Tween.EASE_IN)
|
||||
$TweenSpawn.start()
|
||||
yield($TweenSpawn, "tween_completed")
|
||||
$Timer.start()
|
||||
|
||||
|
||||
func _on_Hitbox_area_entered(area: Area2D) -> void:
|
||||
if area.is_in_group("Fish"):
|
||||
area.kill()
|
||||
if area.is_in_group("Projectile"):
|
||||
hp -= 1
|
||||
if hp < 1:
|
||||
_die()
|
||||
|
||||
|
||||
func _die() -> void:
|
||||
$DeadEye.visible = true
|
||||
fish.blackout()
|
||||
|
||||
|
||||
func _on_Timer_timeout():
|
||||
@ -26,3 +39,8 @@ func _reposition() -> void:
|
||||
$Tween.interpolate_property($Tentacle, "position:y", $Tentacle.position.y, rand_range(0, 900), tween_duration, Tween.TRANS_BACK, Tween.EASE_IN_OUT)
|
||||
$Tween.start()
|
||||
yield($Tween, "tween_completed")
|
||||
|
||||
|
||||
func _on_Hurtbox_area_entered(area: Area2D) -> void:
|
||||
if area.is_in_group("Fish"):
|
||||
fish.belly_up("a tentacle")
|
||||
|
@ -1,12 +1,12 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://Hazards/Squid/Squid2.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Hazards/Squid/Tentacle.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Hazards/Squid/Squid.gd" type="Script" id=3]
|
||||
[ext_resource path="res://Hazards/Squid/Dead_Eye.png" type="Texture" id=4]
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "Stab"
|
||||
length = 0.3
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Tentacle:position:x")
|
||||
tracks/0/interp = 1
|
||||
@ -14,7 +14,7 @@ tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.3 ),
|
||||
"times": PoolRealArray( 0, 1 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ -900.0, 0.0 ]
|
||||
@ -28,11 +28,11 @@ position = Vector2( -900, 0 )
|
||||
texture = ExtResource( 2 )
|
||||
centered = false
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="Tentacle"]
|
||||
[node name="Hurtbox" type="Area2D" parent="Tentacle"]
|
||||
visible = false
|
||||
position = Vector2( 900, 0 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Tentacle/Hitbox"]
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Tentacle/Hurtbox"]
|
||||
polygon = PoolVector2Array( 202, 11, 430, 2, 666, 10, 880, 40, 1008, 76, 1019, 100, 992, 121, 336, 163, 8, 200, 9, 34 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
@ -43,7 +43,7 @@ __meta__ = {
|
||||
}
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/Stab = SubResource( 2 )
|
||||
anims/Stab = SubResource( 1 )
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
wait_time = 3.0
|
||||
@ -57,5 +57,12 @@ visible = false
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hitbox"]
|
||||
polygon = PoolVector2Array( 131, 9, 234, 56, 364, 67, 413, 149, 592, 41, 699, 37, 779, 65, 835, 93, 863, 144, 701, 177, 731, 252, 746, 331, 731, 405, 684, 477, 801, 528, 846, 694, 917, 775, 979, 770, 1207, 512, 1280, 498, 1285, 518, 1191, 596, 1123, 773, 1079, 832, 1231, 815, 1355, 875, 1415, 973, 1407, 1022, 1321, 943, 1120, 926, 903, 961, 1031, 1045, 1052, 1078, -1, 1081, 4, 179, 70, 30 )
|
||||
|
||||
[connection signal="area_entered" from="Tentacle/Hitbox" to="." method="_on_Hitbox_area_entered"]
|
||||
[node name="DeadEye" type="Sprite" parent="."]
|
||||
visible = false
|
||||
position = Vector2( 466, 741 )
|
||||
texture = ExtResource( 4 )
|
||||
|
||||
[node name="TweenSpawn" type="Tween" parent="."]
|
||||
|
||||
[connection signal="area_entered" from="Tentacle/Hurtbox" to="." method="_on_Hurtbox_area_entered"]
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
|
||||
|
@ -3,7 +3,7 @@ extends Node2D
|
||||
#enum { PLAYING, GOING_IN, INSIDE, COMING_OUT}
|
||||
#var status = PLAYING
|
||||
|
||||
enum Phase { START, CLEAN, POISON, KNIFE, SQUID, HEATER, ANGLER, NEXT }
|
||||
enum Phase { START, CLEAN, KNIFE, HEATER, POISON, SQUID, ANGLER, NEXT }
|
||||
var phase = Phase.START
|
||||
|
||||
|
||||
@ -14,8 +14,13 @@ func _ready() -> void:
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
# if event.is_action_pressed("skip"):
|
||||
# blackout() #glitchy af, don't use unless I refactor code entirely
|
||||
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and event.pressed:
|
||||
$Fish.fire_pellet() # Fire a pellet if appropriate and able
|
||||
if $Fish.dash_mutation:
|
||||
$Fish.dash()
|
||||
elif $Fish.poison_mutation:
|
||||
$Fish.fire_pellet() # Fire a pellet if appropriate and able
|
||||
|
||||
|
||||
static func random_position(area: CollisionShape2D) -> Vector2:
|
||||
@ -47,17 +52,30 @@ func blackout() -> void:
|
||||
next_phase()
|
||||
$House/HouseEyes.visible = false
|
||||
$House/HouseRight.z_index = $House/HouseLeft.z_index
|
||||
print(phase)
|
||||
if phase == Phase.POISON:
|
||||
$SurviveTimer.start()
|
||||
if phase == Phase.KNIFE:
|
||||
var fork_scene = load("res://Hazards/Fork/Fork.tscn")
|
||||
var fork = fork_scene.instance()
|
||||
add_child(fork)
|
||||
if phase == Phase.SQUID:
|
||||
var squid_scene = load("res://Hazards/Squid/Squid.tscn")
|
||||
var squid = squid_scene.instance()
|
||||
add_child(squid)
|
||||
var poison_scene = load("res://Hazards/Poison/Poison.tscn")
|
||||
var poison = poison_scene.instance()
|
||||
add_child(poison)
|
||||
poison.position = $House/RightEntrance.get_global_position()
|
||||
$Fish.poison_mutating = true
|
||||
$Fish.poison_mutation = true
|
||||
if phase == Phase.POISON:
|
||||
$SurviveTimer.start()
|
||||
if phase == Phase.HEATER:
|
||||
for knife in get_tree().get_nodes_in_group("Knife"):
|
||||
knife.queue_free()
|
||||
for fork in get_tree().get_nodes_in_group("Fork"):
|
||||
fork.queue_free()
|
||||
var heater_scene = load("res://Hazards/Heater/Heater.tscn")
|
||||
var heater = heater_scene.instance()
|
||||
add_child(heater)
|
||||
if phase == Phase.KNIFE:
|
||||
var fork_scene = load("res://Hazards/Fork/Fork.tscn")
|
||||
var fork = fork_scene.instance()
|
||||
add_child(fork)
|
||||
if not phase == Phase.CLEAN:
|
||||
$Fish.position = $House/RightEntrance.get_global_position() + Vector2(0,-100)
|
||||
$Fish.global_rotation_degrees = 180
|
||||
@ -69,7 +87,10 @@ func blackout() -> void:
|
||||
$TweenBlackout.interpolate_property(self, "modulate", modulate, Color(1,1,1,1), 2, Tween.TRANS_LINEAR, Tween.EASE_IN)
|
||||
$TweenBlackout.start()
|
||||
yield($TweenBlackout, "tween_completed")
|
||||
$Fish.invincible = false
|
||||
|
||||
if not phase == Phase.KNIFE:
|
||||
$Fish.invincible = false
|
||||
|
||||
_think()
|
||||
|
||||
|
||||
@ -93,11 +114,21 @@ func _think() -> void:
|
||||
thought.bbcode_text = \
|
||||
"\n[center][tornado]ooOOoo! " + \
|
||||
"Does it really rain yummy treats in here? :D"
|
||||
if phase == Phase.POISON:
|
||||
elif phase == Phase.POISON:
|
||||
$Fish/ThoughtBubble.visible = true
|
||||
thought.bbcode_text = \
|
||||
"[center]Wait, something's wrong with these flakes!\n" + \
|
||||
"\n[center]Wait, something's wrong with these flakes!\n" + \
|
||||
"[shake]Must... resist... eating...!"
|
||||
elif phase == Phase.KNIFE:
|
||||
$Fish/ThoughtBubble.visible = true
|
||||
thought.bbcode_text = \
|
||||
"[center]WTF?! That was close!! Let's turn this tragedy into " + \
|
||||
"a travesty!\n([rainbow]DASH[/rainbow] unlocked!)"
|
||||
elif phase == Phase.SQUID:
|
||||
$Fish/ThoughtBubble.visible = true
|
||||
thought.bbcode_text = \
|
||||
"[center]HOLY...! Wait a minute; I've got an idea!\n" + \
|
||||
"([rainbow]TAIL CANNON[/rainbow] unlocked!)"
|
||||
|
||||
# Tween the $Thought.bbcode_text's percent_visible property
|
||||
|
||||
|
@ -1,13 +1,15 @@
|
||||
[gd_scene load_steps=13 format=2]
|
||||
[gd_scene load_steps=15 format=2]
|
||||
|
||||
[ext_resource path="res://Tank/Water.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Tank/Tank.gd" type="Script" id=2]
|
||||
[ext_resource path="res://Tank/Water_Surface.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Fish/Fish.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://Tank/Gravel.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Tank/Travis.png" type="Texture" id=6]
|
||||
[ext_resource path="res://Tank/House_Left_B.png" type="Texture" id=7]
|
||||
[ext_resource path="res://Tank/House_Eyes.png" type="Texture" id=8]
|
||||
[ext_resource path="res://Tank/House_Right_B.png" type="Texture" id=9]
|
||||
[ext_resource path="res://Hazards/Fork/FishFork.png" type="Texture" id=10]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 20, 540 )
|
||||
@ -44,8 +46,13 @@ centered = false
|
||||
margin_right = 1920.0
|
||||
margin_bottom = 100.0
|
||||
color = Color( 0.588235, 0.588235, 0.980392, 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Edges" type="StaticBody2D" parent="." groups=["Tank"]]
|
||||
[node name="Edges" type="StaticBody2D" parent="." groups=[
|
||||
"Tank",
|
||||
]]
|
||||
visible = false
|
||||
collision_layer = 4
|
||||
collision_mask = 18
|
||||
@ -74,20 +81,32 @@ autostart = true
|
||||
collision_layer = 8
|
||||
collision_mask = 2
|
||||
|
||||
[node name="TankTop" type="Sprite" parent="Surface"]
|
||||
texture = ExtResource( 3 )
|
||||
centered = false
|
||||
|
||||
[node name="WaterSurface" type="CollisionShape2D" parent="Surface"]
|
||||
position = Vector2( 960, 88 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="Surface"]
|
||||
margin_top = 95.0
|
||||
[node name="TankTopRim" type="Node2D" parent="Surface"]
|
||||
z_index = 5
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="Surface/TankTopRim"]
|
||||
margin_top = 86.0
|
||||
margin_right = 1920.0
|
||||
margin_bottom = 115.0
|
||||
color = Color( 0.588235, 0.588235, 0.980392, 1 )
|
||||
margin_bottom = 124.0
|
||||
color = Color( 0, 0, 0, 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Fish" parent="." instance=ExtResource( 4 )]
|
||||
position = Vector2( 617, 494 )
|
||||
|
||||
[node name="TankFloor" type="Area2D" parent="." groups=["TankFloor"]]
|
||||
[node name="TankFloor" type="Area2D" parent="." groups=[
|
||||
"TankFloor",
|
||||
]]
|
||||
visible = false
|
||||
position = Vector2( 960, 1070 )
|
||||
|
||||
@ -132,5 +151,10 @@ position = Vector2( 160, 245 )
|
||||
wait_time = 10.0
|
||||
one_shot = true
|
||||
|
||||
[node name="FishFork" type="Sprite" parent="."]
|
||||
visible = false
|
||||
position = Vector2( 1049, 867 )
|
||||
texture = ExtResource( 10 )
|
||||
|
||||
[connection signal="timeout" from="HazardSpawner/HazardTimer" to="." method="_on_HazardTimer_timeout"]
|
||||
[connection signal="timeout" from="SurviveTimer" to="." method="_on_SurviveTimer_timeout"]
|
||||
|
BIN
Travesty/Tank/Water_Surface.png
Normal file
BIN
Travesty/Tank/Water_Surface.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 28 KiB |
34
Travesty/Tank/Water_Surface.png.import
Normal file
34
Travesty/Tank/Water_Surface.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/Water_Surface.png-d0c80c67a87f4c20c76ff21635cdc9c4.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Tank/Water_Surface.png"
|
||||
dest_files=[ "res://.import/Water_Surface.png-d0c80c67a87f4c20c76ff21635cdc9c4.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -24,9 +24,9 @@ window/stretch/aspect="keep"
|
||||
|
||||
[input]
|
||||
|
||||
dash={
|
||||
skip={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user