[gd_scene load_steps=9 format=2] [ext_resource path="res://Hazards/Heater/Heater2.png" type="Texture" id=1] [ext_resource path="res://Hazards/Heater/Heater3.png" type="Texture" id=2] [ext_resource path="res://Hazards/Heater/Heater1.png" type="Texture" id=3] [ext_resource path="res://Hazards/Heater/Heater.gd" type="Script" id=4] [sub_resource type="SpriteFrames" id=2] animations = [ { "frames": [ ExtResource( 3 ), ExtResource( 1 ), ExtResource( 2 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="CapsuleShape2D" id=1] radius = 81.0 height = 714.0 [sub_resource type="Animation" id=4] resource_name = "drop" length = 0.5 [sub_resource type="Animation" id=3] resource_name = "recoil" length = 2.1 tracks/0/type = "value" tracks/0/path = NodePath("Wire:rotation_degrees") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.3, 0.6, 0.9, 1, 1.1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ 0.0, -11.0, 5.0, 0.0, -1.0, 0.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("Wire/AnimatedSprite:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2, 2.1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 1, 0.999998, 0.999998, 1 ) ] } [node name="Heater" type="Node2D"] position = Vector2( 2, -1 ) script = ExtResource( 4 ) [node name="Wire" type="Position2D" parent="."] position = Vector2( 1703, 13 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="Wire"] position = Vector2( -1, 482 ) frames = SubResource( 2 ) [node name="Hitbox" type="Area2D" parent="Wire"] position = Vector2( -4, 482 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Wire/Hitbox"] position = Vector2( 0, 29 ) shape = SubResource( 1 ) [node name="InvulnTimer" type="Timer" parent="."] wait_time = 2.1 one_shot = true [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/drop = SubResource( 4 ) anims/recoil = SubResource( 3 ) [node name="TweenDrop" type="Tween" parent="."] [node name="Position2D" type="Position2D" parent="."] position = Vector2( 395, 569 ) [connection signal="area_entered" from="Wire/Hitbox" to="." method="_on_Hitbox_area_entered"]