extends Node2D export var hp : int = 3 # Number of hits before dying onready var fish = get_node("/root/Tank/Fish") var moving = true var dest_counter : int = 0 var next_dest = 60 var destination : Vector2 func _ready(): pass func _process(delta: float) -> void: $SwordPivot.rotation_degrees += 1 if dest_counter >= next_dest: destination = _select_destination() next_dest = rand_range(60,1200) # second number lower = move more frequently dest_counter = 0 else: dest_counter +=1 if moving: $TweenSwim.interpolate_property(self, "position", get_global_position(), destination, .175, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT) #number lower = faster $TweenSwim.start() func _select_destination() -> Vector2: var dest = Vector2(rand_range(200, 1500), rand_range(200, 880)) return dest func _on_SwordHitbox_area_entered(area: Area2D) -> void: if area.is_in_group("Fish"): fish.belly_up("Piranha") func _on_Blindzone_area_entered(area: Area2D) -> void: if area.is_in_group("Fish"): moving = false $TweenSwim.stop_all() func _on_Blindzone_area_exited(area): if area.is_in_group("Fish"): moving = true