extends Sprite onready var tank = get_node("/root/Tank") onready var spawner = get_node("/root/Tank/HazardSpawner") var playingforwards = true onready var fish = get_node("/root/Tank/Fish") onready var interception = get_node("/root/Tank/House/LeftEntrance").get_global_position() onready var sticker = get_node("/root/Tank/FishFork") var retracting = false func _process(delta: float) -> void: if retracting: position.y -= 1 if position.y < -100: var knife_scene = load("res://Hazards/Knife/Knife.tscn") var knife = knife_scene.instance() get_parent().add_child(knife) fish.invincible = false queue_free() func _on_Timer_timeout() -> void: fish.do_not_rotate = true $TweenPrep.interpolate_property(fish, "position", fish.position.x, interception.x, 1, Tween.TRANS_BACK, Tween.EASE_IN, 0.5) $TweenPrep.interpolate_property(self, "position:x", position.x, interception.x+230, 0.5, Tween.TRANS_BACK, Tween.EASE_IN) $TweenPrep.start() yield($TweenPrep, "tween_completed") # $TweenStab.interpolate_property(self, "position:y", get_global_position().y, interception.y+530, 0.2, Tween.TRANS_CIRC, Tween.EASE_IN) # $TweenStab.start() $AnimationPlayer.play("Stab") yield($AnimationPlayer, "animation_finished") sticker.visible = true get_parent()._think() fish.dash_mutation = true func _stab() -> void: $AnimationPlayer.play("Stab") # yield($AnimationPlayer, "animation_finished") sticker.visible = true print("Sticker's z_index = " + str(sticker.z_index)) func retract() -> void: $AnimationPlayer.play_backwards("Stab") yield($AnimationPlayer, "animation_finished") retracting = true func destroy() -> void: queue_free()