extends RigidBody2D export var poisoned_color : Color = Color(0,200,0,255) var fish : Node var direction var friendly = false func _ready(): fish = get_node("/root/Tank/Fish") $AnimatedSprite.frame = choose([0,1,2]) func _on_Hitbox_area_entered(area: Area2D) -> void: if area.is_in_group("TankFloor"): $DissolveTimer.start() if not friendly: if area.is_in_group("Fish") and fish.poisoned == false and not fish.poison_mutation: print("A poison pellet has inflicted poison on the fish.") fish.poisoned = true visible = false $PoisonTimer.start() $TweenPoison.interpolate_property(area.get_parent(), "modulate", modulate, poisoned_color, 2.0, Tween.TRANS_LINEAR, Tween.EASE_IN) $TweenPoison.start() elif area.is_in_group("Fish") and fish.poison_mutation and fish.pellets < 10: fish.pellets += 1 #$TweenEat.interpolate_property(self, "position", position, get_node("/root/Tank/Fish/Positions/MouthInhale").get_global_position(), 0.5, Tween.TRANS_EXPO, Tween.EASE_IN, 0.5) $TweenEat.interpolate_property(self, "position", position, get_node("/root/Tank/Fish/Positions/Mouth").get_global_position(), 0.5, Tween.TRANS_EXPO, Tween.EASE_IN) $TweenEat.interpolate_property(self, "scale", scale, Vector2(0.1, 0.1), 0.5, Tween.TRANS_LINEAR, Tween.EASE_IN) $TweenEat.start() print(get_node("/root/Tank/Fish/Positions/Mouth").get_global_position()) yield($TweenEat, "tween_completed") queue_free() static func choose(choices): return choices[randi() % choices.size()] func _on_Timer_timeout() -> void: if fish: print("Fish died of poison.") fish.kill("poison") func _on_DissolveTimer_timeout() -> void: print(modulate.a) $TweenDissolve.interpolate_property(self, "modulate:a", modulate.a, 0, 3, Tween.TRANS_LINEAR, Tween.EASE_IN) $TweenDissolve.start() yield($TweenDissolve, "tween_completed") queue_free()