extends Sprite onready var tank = get_node("/root/Tank") onready var spawner = get_node("/root/Tank/HazardSpawner") var playingforwards = true func _ready() -> void: # _reposition() # _rewind() # print("rewinding") # yield($AnimationPlayer, "animation_finished") # print("rewound") # $Timer.start() pass func _reposition() -> void: var tween_duration = 0.5 $Tween.interpolate_property(self, "position:x", position.x, rand_range(400, 2000), tween_duration, Tween.TRANS_BACK, Tween.EASE_IN_OUT) $Tween.start() # yield($Tween, "finished") func _on_Timer_timeout() -> void: _stab() func _stab() -> void: playingforwards = true $AnimationPlayer.play("Stab") func _rewind() -> void: if playingforwards: playingforwards = false $AnimationPlayer.play_backwards("Stab") #yield($AnimationPlayer, "animation_finished") #_reposition() #static func random_position(area: CollisionShape2D) -> Vector2: # var _topleft : Vector2 = area.global_position - area.shape.extents # var _botright : Vector2 = area.global_position + area.shape.extents # var _x = rand_range(_topleft.x, _botright.x) # var _y = rand_range(_topleft.y, _botright.y) # return Vector2(_x, _y)