extends Node2D export var hp = 10 onready var fish = get_node("/root/Tank/Fish") func _ready(): $TweenSpawn.interpolate_property(self, "modulate", Color(1,0,0,1), Color(1,1,1,1), 3, Tween.TRANS_EXPO, Tween.EASE_IN) $TweenSpawn.start() yield($TweenSpawn, "tween_completed") $Timer.start() func _on_Hitbox_area_entered(area: Area2D) -> void: if area.is_in_group("Projectile"): hp -= 1 if hp < 1: _die() func _die() -> void: $DeadEye.visible = true fish.blackout() func _on_Timer_timeout(): _reposition() yield($Tween, "tween_completed") $AnimationPlayer.play("Stab") yield($AnimationPlayer, "animation_finished") $AnimationPlayer.play_backwards("Stab") yield($AnimationPlayer, "animation_finished") $Timer.wait_time = rand_range(.3,1.5) $Timer.start() func _reposition() -> void: var tween_duration = rand_range(.3,1.5) $Tween.interpolate_property($Tentacle, "position:y", $Tentacle.position.y, rand_range(0, 900), tween_duration, Tween.TRANS_BACK, Tween.EASE_IN_OUT) $Tween.start() yield($Tween, "tween_completed") func _on_Hurtbox_area_entered(area: Area2D) -> void: if area.is_in_group("Fish"): fish.belly_up("a tentacle")