extends RigidBody2D export var poisoned_color : Color = Color(0,0.78,0,1) var fish : Node var direction var projectile = false func _ready(): fish = get_node("/root/Tank/Fish") $AnimatedSprite.frame = choose([0,1,2]) func _on_Hitbox_area_entered(area: Area2D) -> void: if area.is_in_group("TankFloor"): $DissolveTimer.start() if not projectile and area.is_in_group("Fish") and not fish.invincible: if fish.poisoned == false and not fish.poison_mutation: # Eat the pellet as poison print("A poison pellet has inflicted poison on the fish.") fish.poisoned = true visible = false $PoisonTimer.start() $TweenPoison.interpolate_property(area.get_parent(), "modulate", Color(1,1,1,1), poisoned_color, 2.0, Tween.TRANS_LINEAR, Tween.EASE_IN) $TweenPoison.start() elif fish.poison_mutation or get_parent().phase == get_parent().Phase.CLEAN: # Eat the pellet as ammo fish.reset_hunger() fish.pellets += 1 #$TweenEat.interpolate_property(self, "position", position, get_node("/root/Tank/Fish/Positions/MouthInhale").get_global_position(), 0.5, Tween.TRANS_EXPO, Tween.EASE_IN, 0.5) $TweenEat.interpolate_property(self, "position", position, get_node("/root/Tank/Fish/Positions/Mouth").get_global_position(), 0.5, Tween.TRANS_EXPO, Tween.EASE_IN) $TweenEat.interpolate_property(self, "scale", scale, Vector2(0.1, 0.1), 0.5, Tween.TRANS_LINEAR, Tween.EASE_IN) $TweenEat.start() $Crunch.pitch_scale = rand_range(0.8, 1.2) $Crunch.play() yield($TweenEat, "tween_completed") queue_free() static func choose(choices): return choices[randi() % choices.size()] func _on_Timer_timeout() -> void: if fish: fish.belly_up("poison") func _on_DissolveTimer_timeout() -> void: $TweenDissolve.interpolate_property(self, "modulate:a", modulate.a, 0, 3, Tween.TRANS_LINEAR, Tween.EASE_IN) $TweenDissolve.start() yield($TweenDissolve, "tween_completed") queue_free()