[gd_scene load_steps=13 format=2] [ext_resource path="res://Tank/Water.png" type="Texture" id=1] [ext_resource path="res://Tank/Tank.gd" type="Script" id=2] [ext_resource path="res://Fish/Fish.tscn" type="PackedScene" id=4] [ext_resource path="res://Tank/Gravel.png" type="Texture" id=5] [ext_resource path="res://Tank/Travis.png" type="Texture" id=6] [ext_resource path="res://Tank/House_Left_B.png" type="Texture" id=7] [ext_resource path="res://Tank/House_Eyes.png" type="Texture" id=8] [ext_resource path="res://Tank/House_Right_B.png" type="Texture" id=9] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 20, 540 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 960, 20 ) [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 860, 50 ) [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 960, 10 ) [node name="Tank" type="Node2D"] script = ExtResource( 2 ) [node name="AquariumBg" type="Sprite" parent="."] z_index = -2 texture = ExtResource( 1 ) centered = false [node name="Travis" type="Sprite" parent="AquariumBg"] visible = false position = Vector2( 0, 93 ) texture = ExtResource( 6 ) centered = false [node name="Gravel" type="Sprite" parent="AquariumBg"] position = Vector2( 0, 914 ) texture = ExtResource( 5 ) centered = false [node name="ColorRect" type="ColorRect" parent="AquariumBg"] margin_right = 1920.0 margin_bottom = 100.0 color = Color( 0.588235, 0.588235, 0.980392, 1 ) [node name="Edges" type="StaticBody2D" parent="." groups=["Tank"]] visible = false collision_layer = 4 collision_mask = 18 [node name="LeftEdge" type="CollisionShape2D" parent="Edges"] position = Vector2( 0, 540 ) shape = SubResource( 1 ) [node name="RightEdge" type="CollisionShape2D" parent="Edges"] position = Vector2( 1920, 540 ) shape = SubResource( 1 ) [node name="BottomEdge" type="CollisionShape2D" parent="Edges"] position = Vector2( 960, 1080 ) shape = SubResource( 2 ) [node name="HazardSpawner" type="CollisionShape2D" parent="."] position = Vector2( 960, -200 ) shape = SubResource( 3 ) [node name="HazardTimer" type="Timer" parent="HazardSpawner"] wait_time = 0.5 autostart = true [node name="Surface" type="StaticBody2D" parent="."] collision_layer = 8 collision_mask = 2 [node name="WaterSurface" type="CollisionShape2D" parent="Surface"] position = Vector2( 960, 88 ) shape = SubResource( 2 ) [node name="ColorRect" type="ColorRect" parent="Surface"] margin_top = 95.0 margin_right = 1920.0 margin_bottom = 115.0 color = Color( 0.588235, 0.588235, 0.980392, 1 ) [node name="Fish" parent="." instance=ExtResource( 4 )] position = Vector2( 617, 494 ) [node name="TankFloor" type="Area2D" parent="." groups=["TankFloor"]] visible = false position = Vector2( 960, 1070 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="TankFloor"] shape = SubResource( 4 ) [node name="House" type="Node2D" parent="."] position = Vector2( 1321, 709 ) z_index = -1 __meta__ = { "_edit_group_": true } [node name="HouseLeft" type="Sprite" parent="House"] position = Vector2( -135, 161 ) scale = Vector2( 0.3, 0.3 ) z_index = -1 texture = ExtResource( 7 ) [node name="HouseRight" type="Sprite" parent="House"] position = Vector2( 135, 161 ) scale = Vector2( 0.3, 0.3 ) z_index = -1 texture = ExtResource( 9 ) [node name="HouseEyes" type="Sprite" parent="House"] visible = false position = Vector2( 0, 228 ) scale = Vector2( 0.3, 0.3 ) z_index = 2 texture = ExtResource( 8 ) [node name="LeftEntrance" type="Position2D" parent="House"] position = Vector2( -228, 245 ) [node name="RightEntrance" type="Position2D" parent="House"] position = Vector2( 160, 245 ) [node name="TweenBlackout" type="Tween" parent="."] [node name="SurvivePoisonTimer" type="Timer" parent="."] wait_time = 60.0 [connection signal="timeout" from="HazardSpawner/HazardTimer" to="." method="_on_HazardTimer_timeout"] [connection signal="timeout" from="SurvivePoisonTimer" to="." method="_on_SurvivePoisonTimer_timeout"]