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Core proof of concept mechanics implemented.
2022-07-16 13:01:55 -04:00

28 lines
881 B
GDScript

extends Node2D
func _ready() -> void:
randomize()
var keyscene = load("res://Star/Star.tscn")
var keyspawns = get_tree().get_nodes_in_group("KeySpawners")
for keyspawn in keyspawns:
var key = keyscene.instance()
key.position = random_position(keyspawn)
add_child(key)
static func random_position(area: CollisionShape2D) -> Vector2:
# Returns a random position found within the given CollisionShape2D.
var _topleft : Vector2 = area.global_position - area.shape.extents
var _botright : Vector2 = area.global_position + area.shape.extents
var _x = rand_range(_topleft.x, _botright.x)
var _y = rand_range(_topleft.y, _botright.y)
return Vector2(_x, _y)
func _on_HazardTimer_timeout() -> void:
var poison_scene = load("res://Hazards/Poison/Poison.tscn")
var poison = poison_scene.instance()
add_child(poison)
poison.position = random_position($HazardSpawner)