2022-07-18 02:42:00 -04:00

53 lines
1.6 KiB
GDScript

extends Sprite
onready var tank = get_node("/root/Tank")
onready var spawner = get_node("/root/Tank/HazardSpawner")
var playingforwards = true
onready var fish = get_node("/root/Tank/Fish")
onready var interception = get_node("/root/Tank/House/LeftEntrance").get_global_position()
onready var sticker = get_node("/root/Tank/FishFork")
var retracting = false
func _process(delta: float) -> void:
if retracting:
position.y -= 1
if position.y < -100:
var knife_scene = load("res://Hazards/Knife/Knife.tscn")
var knife = knife_scene.instance()
get_parent().add_child(knife)
fish.invincible = false
queue_free()
func _on_Timer_timeout() -> void:
fish.do_not_rotate = true
$TweenPrep.interpolate_property(fish, "position", fish.position.x, interception.x, 1, Tween.TRANS_BACK, Tween.EASE_IN, 0.5)
$TweenPrep.interpolate_property(self, "position:x", position.x, interception.x+230, 0.5, Tween.TRANS_BACK, Tween.EASE_IN)
$TweenPrep.start()
yield($TweenPrep, "tween_completed")
# $TweenStab.interpolate_property(self, "position:y", get_global_position().y, interception.y+530, 0.2, Tween.TRANS_CIRC, Tween.EASE_IN)
# $TweenStab.start()
$AnimationPlayer.play("Stab")
yield($AnimationPlayer, "animation_finished")
sticker.visible = true
get_parent()._think()
fish.dash_mutation = true
func _stab() -> void:
$AnimationPlayer.play("Stab")
# yield($AnimationPlayer, "animation_finished")
sticker.visible = true
print("Sticker's z_index = " + str(sticker.z_index))
func retract() -> void:
$AnimationPlayer.play_backwards("Stab")
yield($AnimationPlayer, "animation_finished")
retracting = true
func destroy() -> void:
queue_free()