49 lines
1.3 KiB
GDScript
49 lines
1.3 KiB
GDScript
extends Node2D
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var hp = 5
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var immune = false
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var immune_timer = 0
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onready var fish = get_node("/root/Tank/Fish")
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func _ready():
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# $Piranha.set_process(false)
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$Wire/AnimatedSprite.frame = 0
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_spawn_piranha() #delete me later
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func _on_Hitbox_area_entered(area):
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if area.is_in_group("Fish") and $InvulnTimer.time_left == 0:
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$AnimationPlayer.play("recoil")
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hp -= 1
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if hp == 4:
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$Wire/AnimatedSprite.frame = 0
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elif hp == 3:
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_spawn_piranha()
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# var piranha_scene = load("res://Hazards/Piranha/Piranha.tscn")
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# var piranha = piranha_scene.instance()
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# get_parent().add_child(piranha)
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# piranha.position = Vector2(300, -300)
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elif hp > 0 and hp < 3:
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$Wire/AnimatedSprite.frame = 1
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elif hp < 1:
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$Wire/AnimatedSprite.frame = 2
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get_parent().blackout()
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func _spawn_piranha():
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#$AnimationPlayer.play("drop")
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#yield($AnimationPlayer, "animation_finished")
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var piranha_scene = load("res://Hazards/Piranha/Piranha.tscn")
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var piranha = piranha_scene.instance()
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# piranha.set_process(false)
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get_parent().add_child(piranha)
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piranha.position = Vector2(300, -300)
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$TweenDrop.interpolate_property(piranha, "position:y", piranha.get_global_position().y, 600, 0.5, Tween.TRANS_BACK, Tween.EASE_IN)
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$TweenDrop.start()
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yield($TweenDrop, "tween_completed")
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print("dropped")
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# piranha.set_process(true)
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