2022-07-17 13:02:50 -04:00

52 lines
1.9 KiB
GDScript

extends RigidBody2D
export var poisoned_color : Color = Color(0,0.78,0,1)
var fish : Node
var direction
var projectile = false
func _ready():
fish = get_node("/root/Tank/Fish")
$AnimatedSprite.frame = choose([0,1,2])
func _on_Hitbox_area_entered(area: Area2D) -> void:
if area.is_in_group("TankFloor"):
$DissolveTimer.start()
if not projectile and area.is_in_group("Fish") and not fish.invincible:
if fish.poisoned == false and not fish.poison_mutation: # Eat the pellet as poison
print("A poison pellet has inflicted poison on the fish.")
fish.poisoned = true
visible = false
$PoisonTimer.start()
$TweenPoison.interpolate_property(area.get_parent(), "modulate", Color(1,1,1,1), poisoned_color, 2.0, Tween.TRANS_LINEAR, Tween.EASE_IN)
$TweenPoison.start()
elif fish.poison_mutation or get_parent().phase == get_parent().Phase.CLEAN: # Eat the pellet as ammo
fish.reset_hunger()
fish.pellets += 1
#$TweenEat.interpolate_property(self, "position", position, get_node("/root/Tank/Fish/Positions/MouthInhale").get_global_position(), 0.5, Tween.TRANS_EXPO, Tween.EASE_IN, 0.5)
$TweenEat.interpolate_property(self, "position", position, get_node("/root/Tank/Fish/Positions/Mouth").get_global_position(), 0.5, Tween.TRANS_EXPO, Tween.EASE_IN)
$TweenEat.interpolate_property(self, "scale", scale, Vector2(0.1, 0.1), 0.5, Tween.TRANS_LINEAR, Tween.EASE_IN)
$TweenEat.start()
$Crunch.pitch_scale = rand_range(0.8, 1.2)
$Crunch.play()
yield($TweenEat, "tween_completed")
queue_free()
static func choose(choices):
return choices[randi() % choices.size()]
func _on_Timer_timeout() -> void:
if fish:
fish.belly_up("poison")
func _on_DissolveTimer_timeout() -> void:
$TweenDissolve.interpolate_property(self, "modulate:a", modulate.a, 0, 3, Tween.TRANS_LINEAR, Tween.EASE_IN)
$TweenDissolve.start()
yield($TweenDissolve, "tween_completed")
queue_free()