54 lines
1.9 KiB
GDScript
54 lines
1.9 KiB
GDScript
extends RigidBody2D
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export var poisoned_color : Color = Color(0,0.78,0,1)
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var fish : Node
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var direction
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var projectile = false
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func _ready():
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fish = get_node("/root/Tank/Fish")
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global_rotation_degrees = rand_range(0, 360)
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$AnimatedSprite.frame = choose([0,1,2])
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func _on_Hitbox_area_entered(area: Area2D) -> void:
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if area.is_in_group("TankFloor"):
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$DissolveTimer.start()
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if not projectile and area.is_in_group("Fish") and not fish.invincible:
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if fish.poisoned == false and not fish.poison_mutation and modulate != Color(1,1,1,1): # Eat the pellet as poison
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print("A poison pellet has inflicted poison on the fish.")
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fish.poisoned = true
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visible = false
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$PoisonTimer.start()
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$TweenPoison.interpolate_property(area.get_parent(), "modulate", Color(1,1,1,1), poisoned_color, 2.0, Tween.TRANS_LINEAR, Tween.EASE_IN)
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$TweenPoison.start()
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elif fish.poison_mutation or get_parent().phase == get_parent().Phase.CLEAN: # Eat the pellet as ammo
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fish.reset_hunger()
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fish.pellets += 1
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#$TweenEat.interpolate_property(self, "position", position, get_node("/root/Tank/Fish/Positions/MouthInhale").get_global_position(), 0.5, Tween.TRANS_EXPO, Tween.EASE_IN, 0.5)
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$TweenEat.interpolate_property(self, "position", position, get_node("/root/Tank/Fish/Positions/Mouth").get_global_position(), 0.5, Tween.TRANS_EXPO, Tween.EASE_IN)
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$TweenEat.interpolate_property(self, "scale", scale, Vector2(0.1, 0.1), 0.5, Tween.TRANS_LINEAR, Tween.EASE_IN)
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$TweenEat.start()
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$Crunch.pitch_scale = rand_range(0.8, 1.2)
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$Crunch.play()
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yield($TweenEat, "tween_completed")
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queue_free()
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static func choose(choices):
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return choices[randi() % choices.size()]
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func _on_Timer_timeout() -> void:
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if fish:
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fish.belly_up("poison")
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func _on_DissolveTimer_timeout() -> void:
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$TweenDissolve.interpolate_property(self, "modulate:a", modulate.a, 0, 3, Tween.TRANS_LINEAR, Tween.EASE_IN)
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$TweenDissolve.start()
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yield($TweenDissolve, "tween_completed")
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queue_free()
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