2022-07-18 03:38:46 -04:00

157 lines
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[gd_scene load_steps=15 format=2]
[ext_resource path="res://Tank/Water.png" type="Texture" id=1]
[ext_resource path="res://Tank/Tank.gd" type="Script" id=2]
[ext_resource path="res://Tank/Water_Surface.png" type="Texture" id=3]
[ext_resource path="res://Fish/Fish.tscn" type="PackedScene" id=4]
[ext_resource path="res://Tank/Gravel.png" type="Texture" id=5]
[ext_resource path="res://Tank/Travis.png" type="Texture" id=6]
[ext_resource path="res://Tank/House_Left_B.png" type="Texture" id=7]
[ext_resource path="res://Tank/House_Eyes.png" type="Texture" id=8]
[ext_resource path="res://Tank/House_Right_B.png" type="Texture" id=9]
[ext_resource path="res://Hazards/Fork/FishFork.png" type="Texture" id=10]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 20, 540 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 960, 20 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 860, 50 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 960, 10 )
[node name="Tank" type="Node2D"]
script = ExtResource( 2 )
[node name="AquariumBg" type="Sprite" parent="."]
z_index = -2
texture = ExtResource( 1 )
centered = false
[node name="Travis" type="Sprite" parent="AquariumBg"]
visible = false
position = Vector2( 0, 93 )
texture = ExtResource( 6 )
centered = false
[node name="Gravel" type="Sprite" parent="AquariumBg"]
position = Vector2( 0, 914 )
texture = ExtResource( 5 )
centered = false
[node name="ColorRect" type="ColorRect" parent="AquariumBg"]
margin_right = 1920.0
margin_bottom = 100.0
color = Color( 0.588235, 0.588235, 0.980392, 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Edges" type="StaticBody2D" parent="." groups=["Tank"]]
visible = false
collision_layer = 4
collision_mask = 18
[node name="LeftEdge" type="CollisionShape2D" parent="Edges"]
position = Vector2( 0, 540 )
shape = SubResource( 1 )
[node name="RightEdge" type="CollisionShape2D" parent="Edges"]
position = Vector2( 1920, 540 )
shape = SubResource( 1 )
[node name="BottomEdge" type="CollisionShape2D" parent="Edges"]
position = Vector2( 960, 1080 )
shape = SubResource( 2 )
[node name="HazardSpawner" type="CollisionShape2D" parent="."]
position = Vector2( 960, -200 )
shape = SubResource( 3 )
[node name="HazardTimer" type="Timer" parent="HazardSpawner"]
wait_time = 0.5
autostart = true
[node name="Surface" type="StaticBody2D" parent="."]
collision_layer = 8
collision_mask = 2
[node name="TankTop" type="Sprite" parent="Surface"]
texture = ExtResource( 3 )
centered = false
[node name="WaterSurface" type="CollisionShape2D" parent="Surface"]
position = Vector2( 960, 88 )
shape = SubResource( 2 )
[node name="TankTopRim" type="Node2D" parent="Surface"]
z_index = 5
[node name="ColorRect" type="ColorRect" parent="Surface/TankTopRim"]
margin_top = 86.0
margin_right = 1920.0
margin_bottom = 124.0
color = Color( 0, 0, 0, 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Fish" parent="." instance=ExtResource( 4 )]
position = Vector2( 617, 494 )
[node name="TankFloor" type="Area2D" parent="." groups=["TankFloor"]]
visible = false
position = Vector2( 960, 1070 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="TankFloor"]
shape = SubResource( 4 )
[node name="House" type="Node2D" parent="."]
position = Vector2( 1321, 709 )
z_index = -1
__meta__ = {
"_edit_group_": true
}
[node name="HouseLeft" type="Sprite" parent="House"]
position = Vector2( -135, 161 )
scale = Vector2( 0.3, 0.3 )
z_index = -1
texture = ExtResource( 7 )
[node name="HouseRight" type="Sprite" parent="House"]
position = Vector2( 135, 161 )
scale = Vector2( 0.3, 0.3 )
z_index = -1
texture = ExtResource( 9 )
[node name="HouseEyes" type="Sprite" parent="House"]
visible = false
position = Vector2( 0, 228 )
scale = Vector2( 0.3, 0.3 )
z_index = 2
texture = ExtResource( 8 )
[node name="LeftEntrance" type="Position2D" parent="House"]
position = Vector2( -228, 245 )
[node name="RightEntrance" type="Position2D" parent="House"]
position = Vector2( 160, 245 )
[node name="TweenBlackout" type="Tween" parent="."]
[node name="SurviveTimer" type="Timer" parent="."]
wait_time = 10.0
one_shot = true
[node name="FishFork" type="Sprite" parent="."]
visible = false
position = Vector2( 1049, 867 )
texture = ExtResource( 10 )
[connection signal="timeout" from="HazardSpawner/HazardTimer" to="." method="_on_HazardTimer_timeout"]
[connection signal="timeout" from="SurviveTimer" to="." method="_on_SurviveTimer_timeout"]