poorly coded enemies

This commit is contained in:
2022-01-29 14:10:06 -05:00
parent f2ef5dfbb3
commit db26d0621f
3 changed files with 38 additions and 1 deletions

15
Actors/Enemy.gd Normal file
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extends KinematicBody2D
var velocity = Vector2(0,-100)
var push = 2500
func _ready():
pass
func _process(delta: float) -> void:
move_and_slide(velocity, Vector2.UP, false, 4, PI/4, false)
for index in get_slide_count():
var collision = get_slide_collision(index)
if collision.collider.is_in_group("Balls"):
print("balls")
collision.collider.apply_central_impulse(collision.normal * push)

18
Actors/Enemy.tscn Normal file
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://Actors/Enemy.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 26.0
[node name="Enemy" type="KinematicBody2D"]
collision_layer = 4
collision_mask = 4
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )