35 lines
1.0 KiB
GDScript

extends Node2D
enum { TOP, MID, BOT }
var active_channel = TOP
onready var fish = get_node("/root/Tank/Fish")
func _ready():
pass
func _on_Timer_timeout() -> void:
active_channel += 1
if active_channel == TOP:
var areas = $TopChannel.get_overlapping_areas()
for area in areas:
if area.is_in_group("Fish"):
var destination = $TopChannel/CollisionShape2D.position - $TopChannel/CollisionShape2D.extents
$TweenPush.interpolate_property(fish, "position:x", position.x, destination.x, 1.5, Tween.TRANS_CIRC, Tween.EASE_IN_OUT)
print("Pushing fish back!")
fish.get_node("TweenSwim").stop_all()
if active_channel == MID:
var areas = $MidChannel.get_overlapping_areas()
for area in areas:
if area.is_in_group("Fish"):
print("Pushing fish back!")
fish.get_node("TweenSwim").stop_all()
if active_channel == BOT:
var areas = $TopChannel.get_overlapping_areas()
for area in areas:
if area.is_in_group("Fish"):
print("Pushing fish back!")
fish.get_node("TweenSwim").stop_all()