Added Piranha Scene and such

This commit is contained in:
Skip 2022-07-17 19:55:18 -04:00
parent 687480fe89
commit 1d8ecfe2ac
35 changed files with 701 additions and 42 deletions

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@ -0,0 +1,35 @@
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@ -110,3 +110,7 @@ func _on_HungerTimer_timeout() -> void:
belly_up("starvation")
else:
$HungerTimer.stop()
func _on_ThoughtTimer_timeout() -> void:
$ThoughtBubble.visible = false

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@ -23,6 +23,8 @@ height = 80.0
[sub_resource type="DynamicFont" id=4]
size = 24
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
use_filter = true
font_data = ExtResource( 4 )
@ -36,7 +38,6 @@ swim_length = 200
position = Vector2( -12, -17 )
scale = Vector2( -0.5, 0.5 )
frames = SubResource( 3 )
frame = 1
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@ -82,7 +83,7 @@ one_shot = true
[node name="Thought" type="RichTextLabel" parent="ThoughtBubble"]
margin_left = -137.0
margin_top = -172.0
margin_top = -200.0
margin_right = 138.0
margin_bottom = -80.0
custom_colors/default_color = Color( 0.945098, 0.352941, 0.160784, 1 )
@ -94,5 +95,10 @@ Must... resist... eating...!"
text = "Wait, something's wrong with these flakes!
Must... resist... eating...!"
[node name="ThoughtTimer" type="Timer" parent="ThoughtBubble"]
wait_time = 8.0
one_shot = true
[connection signal="timeout" from="SwimTimer" to="." method="_on_SwimTimer_timeout"]
[connection signal="timeout" from="HungerTimer" to="." method="_on_HungerTimer_timeout"]
[connection signal="timeout" from="ThoughtBubble/ThoughtTimer" to="." method="_on_ThoughtTimer_timeout"]

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@ -1,22 +1,48 @@
extends Node2D
export var hp : int = 3 # Number of hits before dying
export var dash_duration : int = 3 # Duration of charge tween in seconds
export var dash_duration : int = 2 # Duration of charge tween in seconds
onready var fish = get_node("/root/Tank/Fish")
var charging = false
func _ready():
pass
$ChargeTimer.start()
$Sprite.flip_h = true
func _process(delta: float) -> void:
# look at fish like how Fish.tscn looks at get_global_mouse_position() in Fish.gd's _process
pass
var v
v = fish.get_global_position() - global_position
var angle = v.angle() + deg2rad(270)
if rad2deg(angle) < 180 or rad2deg(angle) > 360:
if not charging:
$Sprite.flip_v = true
elif not charging:
$Sprite.flip_v = false
var rotation_speed = PI * 0.75 # PI = 180 degrees
var angle_delta = rotation_speed * delta
angle = lerp_angle(global_rotation, angle + 1.57, 1.0)
angle = clamp(angle, global_rotation - angle_delta, global_rotation + angle_delta)
if not charging:
global_rotation = angle
func _on_ChargeTimer_timeout() -> void:
# $Tween self toward fish.get_global_position()
$Tween.interpolate_property(self, "position", get_global_position(), fish.get_global_position(), dash_duration, Tween.TRANS_CIRC, Tween.EASE_OUT_IN)
pass
var destination = $ChargeDestination.get_global_position()
print("destination=" + str(destination))
destination.x = clamp(destination.x, 200, 1720)
destination.y = clamp(destination.y, 200, 880)
print("clamped destination=" + str(destination))
print("position=" + str(position))
print("global_pos=" + str(global_position))
$Tween.interpolate_property(self, "position", global_position, destination, dash_duration, Tween.TRANS_EXPO, Tween.EASE_IN)
$Tween.start()
charging = true
yield($Tween, "tween_completed")
charging = false
$ChargeTimer.start()
func _on_Hurtbox_area_entered(area: Area2D) -> void:
@ -28,18 +54,20 @@ func _on_Hurtbox_area_entered(area: Area2D) -> void:
func _on_Hitbox_area_entered(area: Area2D) -> void:
if area.is_in_group("Fish"):
if fish.electrified:
hp -= 1
hp-=1 #below is flash feedback on hit
$TweenColor.interpolate_property(self, "modulate", modulate, Color(0,0,0,1), .085)
$TweenColor.start()
yield($TweenColor, "tween_completed")
$TweenColor.interpolate_property(self, "modulate", modulate, Color(1,1,1,1), .085)
$TweenColor.start()
if hp < 1: # kill angler
_death()
else: # damage angler
# Modulate self across all white > yellow > black and maybe?
$TweenColor.interpolate_property(self, "modulate", modulate, Color(0,0,0,1))
$Tween.start()
func _death():
# do something to make it obvious he died
# probably replacing his eyes with X_X's
# flipping him upside-down, maybe like: $AnimatedSprite.flip_v = true
# floating him to top ($Tween probably)
pass
$ChargeTimer.stop() #stop charging when dead
$Sprite.flip_v = true
charging = true #hack to stop rotating
$Tween.interpolate_property(self, "position", get_global_position(),Vector2(get_global_position().x,100), dash_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
# probably replacing his eyes with X_X's SKIP DO THIS
$Tween.start()

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@ -8,6 +8,7 @@ radius = 25.0
height = 108.0
[node name="Angler" type="Node2D"]
position = Vector2( 133, 108 )
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
@ -18,7 +19,8 @@ texture = ExtResource( 2 )
[node name="Tween" type="Tween" parent="."]
[node name="ChargeTimer" type="Timer" parent="."]
wait_time = 4.0
wait_time = 2.5
one_shot = true
[node name="Hitbox" type="Area2D" parent="."]
@ -32,6 +34,11 @@ position = Vector2( 10, -3 )
rotation = 1.5708
shape = SubResource( 1 )
[node name="ChargeDestination" type="Position2D" parent="."]
position = Vector2( 1665, -24 )
[node name="TweenColor" type="Tween" parent="."]
[connection signal="timeout" from="ChargeTimer" to="." method="_on_ChargeTimer_timeout"]
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]

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@ -1,20 +1,21 @@
extends Sprite
onready var tank = get_node("/root/Tank")
onready var spawner = get_node("/root/Tank/HazardSpawner")
var playingforwards = true
func _ready() -> void:
$Timer.start()
func _on_Timer_timeout() -> void:
_reposition()
yield($Tween, "tween_completed")
_stab()
yield($AnimationPlayer, "animation_finished")
_retract()
#func _ready() -> void:
# $Timer.start()
#
#
#func _on_Timer_timeout() -> void:
# _reposition()
# yield($Tween, "tween_completed")
# _stab()
# yield($AnimationPlayer, "animation_finished")
# _retract()
func _reposition() -> void:

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@ -0,0 +1,34 @@
extends Node2D
enum { TOP, MID, BOT }
var active_channel = TOP
onready var fish = get_node("/root/Tank/Fish")
func _ready():
pass
func _on_Timer_timeout() -> void:
active_channel += 1
if active_channel == TOP:
var areas = $TopChannel.get_overlapping_areas()
for area in areas:
if area.is_in_group("Fish"):
var destination = $TopChannel/CollisionShape2D.position - $TopChannel/CollisionShape2D.extents
$TweenPush.interpolate_property(fish, "position:x", position.x, destination.x, 1.5, Tween.TRANS_CIRC, Tween.EASE_IN_OUT)
print("Pushing fish back!")
fish.get_node("TweenSwim").stop_all()
if active_channel == MID:
var areas = $MidChannel.get_overlapping_areas()
for area in areas:
if area.is_in_group("Fish"):
print("Pushing fish back!")
fish.get_node("TweenSwim").stop_all()
if active_channel == BOT:
var areas = $TopChannel.get_overlapping_areas()
for area in areas:
if area.is_in_group("Fish"):
print("Pushing fish back!")
fish.get_node("TweenSwim").stop_all()

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@ -0,0 +1,40 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Hazards/Heater/Heater2.png" type="Texture" id=1]
[ext_resource path="res://Hazards/Heater/Heater3.png" type="Texture" id=2]
[ext_resource path="res://Hazards/Heater/Heater1.png" type="Texture" id=3]
[ext_resource path="res://Hazards/Heater/Heater.gd" type="Script" id=4]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 3 ), ExtResource( 1 ), ExtResource( 2 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=2]
radius = 81.0
height = 714.0
[node name="Heater" type="Node2D"]
script = ExtResource( 4 )
[node name="PivotPoint" type="Position2D" parent="."]
position = Vector2( 3, -494 )
[node name="Sprite" type="AnimatedSprite" parent="PivotPoint"]
position = Vector2( 0, 494 )
frames = SubResource( 1 )
[node name="Hitbox" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 0, 29 )
shape = SubResource( 2 )
[node name="Timer" type="Timer" parent="."]
[node name="TweenPush" type="Tween" parent="."]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]

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extends Sprite
onready var tank = get_node("/root/Tank")
onready var spawner = get_node("/root/Tank/HazardSpawner")
var playingforwards = true
func _ready() -> void:
$Timer.start()
func _on_Timer_timeout() -> void:
_reposition()
yield($Tween, "tween_completed")
_stab()
yield($AnimationPlayer, "animation_finished")
_retract()
func _reposition() -> void:
var tween_duration = 1
$Tween.interpolate_property(self, "position:x", position.x, rand_range(400, 2000), tween_duration, Tween.TRANS_BACK, Tween.EASE_IN_OUT)
$Tween.start()
func _stab() -> void:
$AnimationPlayer.play("Stab")
func _retract() -> void:
$AnimationPlayer.play_backwards("Stab")
func destroy() -> void:
queue_free()

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://Hazards/Knife/Knife.gd" type="Script" id=1]
[ext_resource path="res://Hazards/Fork/Fork.png" type="Texture" id=2]
[sub_resource type="Animation" id=2]
resource_name = "Stab"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:region_rect")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.05 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Rect2( 0, -400, 300, 470 ), Rect2( 0, 0, 300, 470 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ForkAbove:region_rect")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.05 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Rect2( 200, 10, 300, 100 ), Rect2( 200, 410, 300, 100 ) ]
}
tracks/2/type = "method"
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( ),
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"values": [ ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Hitbox:position")
tracks/3/interp = 2
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
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"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -400 ) ]
}
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 22.25, 28.25 )
[node name="Fork" type="Sprite"]
position = Vector2( 550, 570 )
rotation = 3.14159
scale = Vector2( 2, 2 )
texture = ExtResource( 2 )
region_enabled = true
region_rect = Rect2( 0, -400, 300, 470 )
script = ExtResource( 1 )
[node name="ForkAbove" type="Sprite" parent="."]
position = Vector2( 220.499, 278.001 )
texture = ExtResource( 2 )
region_enabled = true
region_rect = Rect2( 200, 10, 300, 100 )
[node name="Timer" type="Timer" parent="."]
wait_time = 1.75
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Stab = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 108.749, 205.75 )
shape = SubResource( 3 )
[node name="Tween" type="Tween" parent="."]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]

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Travesty/Hazards/Piranha.7z Normal file

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@ -0,0 +1,18 @@
extends Node2D
onready var fish = get_node("/root/Tank/Fish")
func _ready():
pass
func _process(delta: float) -> void:
$SwordPivot.rotation_degrees += 1
func _on_SwordHitbox_area_entered(area: Area2D) -> void:
pass # Replace with function body.
# if is_in_group("Fish"):
# fish.belly_up()

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@ -0,0 +1,53 @@
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[ext_resource path="res://Hazards/Piranha/Piranha2.png" type="Texture" id=1]
[ext_resource path="res://Hazards/Piranha/Piranha1.png" type="Texture" id=2]
[ext_resource path="res://Hazards/Piranha/Piranha.gd" type="Script" id=3]
[sub_resource type="CapsuleShape2D" id=2]
height = 644.0
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 1 ) ],
"loop": true,
"name": "default",
"speed": 3.0
} ]
[sub_resource type="CircleShape2D" id=3]
radius = 515.097
[node name="Piranha" type="Node2D"]
script = ExtResource( 3 )
[node name="SwordPivot" type="Position2D" parent="."]
position = Vector2( 4, 1 )
rotation = 6.28319
[node name="Sword" type="Sprite" parent="SwordPivot"]
[node name="SwordHitbox" type="Area2D" parent="SwordPivot"]
[node name="StandinArt" type="Polygon2D" parent="SwordPivot/SwordHitbox"]
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rotation = 1.5708
shape = SubResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 67, -25 )
scale = Vector2( 0.5, 0.5 )
frames = SubResource( 1 )
playing = true
[node name="Blindzone" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Blindzone"]
position = Vector2( 2, 5 )
shape = SubResource( 3 )
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compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Piranha2.png-1c09ad0beb723852e2cc2518a6374b8c.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Hazards/Piranha/Piranha2.png"
dest_files=[ "res://.import/Piranha2.png-1c09ad0beb723852e2cc2518a6374b8c.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -5,8 +5,10 @@ var fish : Node
var direction
var projectile = false
func _ready():
fish = get_node("/root/Tank/Fish")
global_rotation_degrees = rand_range(0, 360)
$AnimatedSprite.frame = choose([0,1,2])

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@ -1,9 +1,8 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Hazards/Squid/Squid2.png" type="Texture" id=1]
[ext_resource path="res://Hazards/Squid/Tentacle.png" type="Texture" id=2]
[ext_resource path="res://Hazards/Squid/Squid.gd" type="Script" id=3]
[ext_resource path="res://Tank/Water.png" type="Texture" id=4]
[sub_resource type="Animation" id=2]
resource_name = "Stab"
@ -24,10 +23,6 @@ tracks/0/keys = {
[node name="Squid" type="Node2D"]
script = ExtResource( 3 )
[node name="DELETEME" type="Sprite" parent="."]
texture = ExtResource( 4 )
centered = false
[node name="Tentacle" type="Sprite" parent="."]
position = Vector2( -900, 0 )
texture = ExtResource( 2 )

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@ -27,7 +27,7 @@ static func random_position(area: CollisionShape2D) -> Vector2:
func _on_HazardTimer_timeout() -> void:
if phase == Phase.CLEAN or phase == Phase.POISON:
if phase == Phase.CLEAN or phase == Phase.POISON or phase == Phase.SQUID:
var poison_scene = load("res://Hazards/Poison/Poison.tscn")
var poison = poison_scene.instance()
if phase == Phase.CLEAN:
@ -37,6 +37,7 @@ func _on_HazardTimer_timeout() -> void:
func blackout() -> void:
$Fish/ThoughtBubble.visible = false
if not phase == Phase.START:
yield($Fish.go_inside(), "completed")
if not modulate == Color(0,0,0,1):
@ -48,7 +49,15 @@ func blackout() -> void:
$House/HouseRight.z_index = $House/HouseLeft.z_index
print(phase)
if phase == Phase.POISON:
$SurvivePoisonTimer.start()
$SurviveTimer.start()
if phase == Phase.KNIFE:
var fork_scene = load("res://Hazards/Fork/Fork.tscn")
var fork = fork_scene.instance()
add_child(fork)
if phase == Phase.SQUID:
var squid_scene = load("res://Hazards/Squid/Squid.tscn")
var squid = squid_scene.instance()
add_child(squid)
if not phase == Phase.CLEAN:
$Fish.position = $House/RightEntrance.get_global_position() + Vector2(0,-100)
$Fish.global_rotation_degrees = 180
@ -61,6 +70,7 @@ func blackout() -> void:
$TweenBlackout.start()
yield($TweenBlackout, "tween_completed")
$Fish.invincible = false
_think()
func next_phase() -> void:
@ -68,8 +78,29 @@ func next_phase() -> void:
var pellets = get_tree().get_nodes_in_group("Pellets")
for pellet in pellets:
pellet.queue_free()
if phase == Phase.KNIFE: # Clean tank of poison before fork phase
var pellets = get_tree().get_nodes_in_group("Pellets")
for pellet in pellets:
pellet.queue_free()
phase += 1
func _on_SurvivePoisonTimer_timeout() -> void:
func _think() -> void:
var thought = $Fish/ThoughtBubble/Thought
$Fish/ThoughtBubble/ThoughtTimer.start()
if phase == Phase.CLEAN:
$Fish/ThoughtBubble.visible = true
thought.bbcode_text = \
"\n[center][tornado]ooOOoo! " + \
"Does it really rain yummy treats in here? :D"
if phase == Phase.POISON:
$Fish/ThoughtBubble.visible = true
thought.bbcode_text = \
"[center]Wait, something's wrong with these flakes!\n" + \
"[shake]Must... resist... eating...!"
# Tween the $Thought.bbcode_text's percent_visible property
func _on_SurviveTimer_timeout() -> void:
blackout()

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@ -128,8 +128,9 @@ position = Vector2( 160, 245 )
[node name="TweenBlackout" type="Tween" parent="."]
[node name="SurvivePoisonTimer" type="Timer" parent="."]
wait_time = 60.0
[node name="SurviveTimer" type="Timer" parent="."]
wait_time = 10.0
one_shot = true
[connection signal="timeout" from="HazardSpawner/HazardTimer" to="." method="_on_HazardTimer_timeout"]
[connection signal="timeout" from="SurvivePoisonTimer" to="." method="_on_SurvivePoisonTimer_timeout"]
[connection signal="timeout" from="SurviveTimer" to="." method="_on_SurviveTimer_timeout"]