19 lines
301 B
GDScript

extends Node2D
onready var fish = get_node("/root/Tank/Fish")
func _ready():
pass
func _process(delta: float) -> void:
$SwordPivot.rotation_degrees += 1
func _on_SwordHitbox_area_entered(area: Area2D) -> void:
pass # Replace with function body.
# if is_in_group("Fish"):
# fish.belly_up()