Skip bf45bf404c Huge Update
Changes abound on pretty much everything.
2022-07-16 18:09:42 -04:00

48 lines
1.1 KiB
GDScript

extends Sprite
onready var tank = get_node("/root/Tank")
onready var spawner = get_node("/root/Tank/HazardSpawner")
var playingforwards = true
func _ready() -> void:
# _reposition()
# _rewind()
# print("rewinding")
# yield($AnimationPlayer, "animation_finished")
# print("rewound")
# $Timer.start()
pass
func _reposition() -> void:
var tween_duration = 0.5
$Tween.interpolate_property(self, "position:x", position.x, rand_range(400, 2000), tween_duration, Tween.TRANS_BACK, Tween.EASE_IN_OUT)
$Tween.start()
# yield($Tween, "finished")
func _on_Timer_timeout() -> void:
_stab()
func _stab() -> void:
playingforwards = true
$AnimationPlayer.play("Stab")
func _rewind() -> void:
if playingforwards:
playingforwards = false
$AnimationPlayer.play_backwards("Stab")
#yield($AnimationPlayer, "animation_finished")
#_reposition()
#static func random_position(area: CollisionShape2D) -> Vector2:
# var _topleft : Vector2 = area.global_position - area.shape.extents
# var _botright : Vector2 = area.global_position + area.shape.extents
# var _x = rand_range(_topleft.x, _botright.x)
# var _y = rand_range(_topleft.y, _botright.y)
# return Vector2(_x, _y)